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Reviews for "Arm of Revenge"

boring

Boring, repetitive, and loses points for pandering. When will developers learn that demos and games that suck without paying for "points" aren't very welcome to the flash gaming community? If we wanted to pay for video games we wouldn't be wasting time with SNES -esque graphics and sub-par gameplay. Keep flash gaming free.

Funnaut responds:

You don't need to pay anything. You fight, you earn exp, you spend exp to upgrade. Mochicoins is just an option.

Great game!

There are references to Full Metal Alchemist - in a sense. The game has good tracks, good gameplay, graphics are not too bad plus a good shop (even tho its hard at the start). The bosses are abit too powered - Maybe making them weaker is an option.

So...

This might just be me, but is the fat boss supposed to be impossible to beat? I mean, I understand the trick. He starts panting, heavy attack, he falls down and is ready to be pummeled on for a few hits. But seriously, this is IMPOSSIBLE to do with the other thugs constantly respawning. Then, between them and the boss, I really couldn't do it.

Enemies are way too strong and, in a game where combo is encouraged, you knock enemies down way to easily, so your combo ends at 5. Your grammar could use a little work. Plus, try and incorporate some way to progress the text during cut scenes.

But despite these minor flaws, I still thought the game was exceptional. It was fun and I liked the ability to switch between fist/blade and your gun. Good game play, good graphics, great customization. Overall, excellent game.

Hard and monotonous

Enemies took forever to die, health was very easy to lose and very hard to get back, and even when you were winning it came down to "bash your two attack keys". I don't know if having new weapons would have helped, they were too expensive without spending actual cash, which I'm not really interested in doing for an ostensibly free game that isn't much fun without pay content.

Great idea, and you can really do something with this, but it needs more options.

Failbrawler is fail

Boss / Thug enemies are pointlessly difficult to defeat. For a game based in creating combo strings, there are way to many enemies immune to combo stunlock-- this is especially annoying when they can break your animation frames with their unblockable attacks.

Abilities for your character are absurdly overcosted-- intentionally, I expect, so that buying the mochigames items seems appealing.

Art is good enough, I guess, if generically anime.

On top of that, another opportunity for Mochigames to pretend they have a business model. Screw off, flash games aren't worth money.