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Reviews for "Age of Defense 3"

giant leap backwards

Compared to the other entries in this series this is a major step backwards, and is unbalanced as all hell. there's very little point in releasing such an unpolished game.

unbalanced

I agree with much what has been said in the reviews already. Having no base kinda weirded me out at first but alright you get used to it.

What I didn't like was that the dino-rider was so overpowered. I played for 8 levels and each level was won by spamming dino-riders and maybe couple cavemen in the mix. I tried getting new units and thought for example that the dragon which seems to be anti-air unit could deal with the dino-riders but nope, the dragon got stupid easily owned by lesser tier unit that costs less resources. Not to mention that the dino-riders seem to use their 'swoop' ability even if there is no ground units, so they instantly skip past your dragon and you lose.

Fix the balance issues and you might have a decent game.

Very nice!

A masterpiece like the other Age of Defense games, well done!

Oh, come ON!

The tech tree is a really good idea. I can't state that enough; it's a good way to actually make you think about what units and powers would serve you best for the battles ahead.

But it is implemented so badly and the game is so badly designed that I cannot possibly give you any sort of semi-decent score until you fix the serious, SERIOUS problems that plague the game from start to finish... And hell NO I'm not playing this wretched game all the way to the end!

You are given NO fucking clue as to what is going on at any point. How hard do your units hit? How much health do they have at any moment? How much maximum health do they have? Basic stuff! Stuff you would see in ANY OTHER GAME OF THIS TYPE!

Not that it would do any good, because battles are utter chaos where the rules seem to change every other minute. My unit will die in one hit to a stiff breeze, but my next unit, of the same type, mind you, becomes harder to destroy than the friggin' sun. Who can tell? Who knows! I literally have no idea how much damage I'm doing or taking at any point, and the same wall of units that my enemies throw as me is always about three times as effective as my OWN wall of THE SAME DAMN UNITS, utterly regardless of whether or not I have the special purchased for them!

And for all the good ideas that tech tree brings? Even if I knew exactly how it attacked, which I am denied knowledge of, none of it fucking matters in-game. Did I save up to buy a unit that's two tech levels ahead of the enemy? Whoops, turns out it's just as fragile as the units two levels below! Did I buy a dragon to do SOMETHING about the nigh-invincible rock-throwing birds that come at me in utterly unstoppable hordes that decimate my troops, aerial and ground-based, from long range? Oops, they not only have to get within humping distance to do any damage, they're just as fragile as the unit one level below, AND they completely ignore whatever's below them! Do I want to, in ANY WAY, gain ANY sort of advantage over my enemy, who despite being supposedly subject to the same unit cost requirements I am, always manages to have more units than I ever will at any given time, and makes it completely impossible to send a unit out without it getting completely obliterated? Tough shit! Nothing of the sort exists, and I'd be lucky to buy most of the upgrades two battles later even if it seemed to matter because the costs of the upgrades are way too high!

This game is complete garbage and you SERIOUSLY need to go back to the drawing board, scrap EVERYTHING you have, and put together something where the player can actually feel some sort of power, progress, or basic game balance- and perhaps next time, you can let me in on exactly WHY all of my units couldn't fight their way out of a wet paper bag; it's called a stat chart, look into the procedure to make one!

omfg

I give you points for adding in two minor features, but that doesn't improve your game at all. It's the same music, units, and concept, all thrown together in a similar way that isn't any bit more enjoyable that the last game. Oh wait, isn't that how ALL of your games are? You come up with a new idea and spew out the same game three or four times with minor differences and call it a sequel.