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Reviews for "Dungeon Dice"

cool

not bad man not bad but not good so don't get ideas to make another

Pretty fun...

but I have a few notes. Firstly, it may have just been my experience but it seemed like the enemies had slightly better odds of getting high rolls. Second, if you are going to have multiple die then only counting the highest one seems like a waste, and leads to a lot of ties. Maybe the two highest, or the highest and lowest combined would make for a better system. The spells bothered me as well. I started out with time based magic, and it was annoying to watch my MP drain re-rolling dice when I already had a 6 on the board. Using the spells should be up to the players discretion. On a positive note, I liked the visuals and sound effects. Really, this seems like the bases of a battle system for a bigger flash RPG you might do in the future. Good job, hope to see more from you.

Bit too random.

I would've liked it alot more if there were more abilities and less pure luck; ended up clicking like crazy until i won. Well done regardless.

Imballanced as hell.

I think you've already understood that. Remember: game is not interesting while you have equal rights with CPU. Or while you can't use your own skill against it.

Lame

Healing skills were almost completely useless.
Oh hey guys! lets make it so you have to guess which side to put it on and you lose mana if you get it wrong!
Surefire way to lose pretty much all your MP and only gain like 6hp per battle.
I thought that was pretty retarded. If i have to rely on choice and chance, you shouldn't punish the player by costing him mana regardless of what happens.

Afro-Ninja responds:

the healing mage used to be overpowered, it was one of the many attempts at balancing