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Reviews for "Bobby's adventure"

Game design was poor...

... in that the controls are very non-responsive, the enemies greatly overpower the controllable character, and camera pan is too slow to even process the upcoming danger.

The fact that the sheer amount of food in the game gives you so many lives leads me to believe that the game designer either wanted you to die a lot and have to start over, which is a terrible concept, or realized after-the-fact that poor design lead to many deaths and added them in to add "balance".

Alternatively, once you get used to the controls and the several different hazards, the difficulty curve almost disappears. Then you end up easily jumping on the mindless enemies, timing the enemies which notice you, avoiding the extremely overused spikes, and snatching up lives by the handful.

I thought the game lacked balance and control. I would review more points, but the experience which I stopped playing on was a glitch where I was climbing a ladder, got shot by an enemy with a shotgun, but then did not die. The screen filled with blood, my character froze on the top of the ladder, and the enemy continued to shoot at me. My only option was to go to the menu, where I lost my checkpointed progress and had no desire to replay the game from the beginning.

running on motor oil wearing teflon boots?

You could get used of his inertia and correct the timing of you imput, if it follows some logic, but it seems that rules are complete random, and the most fantascientific thing is to sure-kill an opponent by a running jump, wich should be... maybe the word is... "somehow predictable" ?

Maybe u should integrate the bad physics in the plot of the game, by example, when the bad guys talk about how they will protect the area from trespassers... one of them may say: "And to be even more sure a trespasser get an hard time, we poured oil and fresh dead fish mixed with banana skin and bullshit all over the floor"

And then the hero may say: "that's too bad... and me being complete drunk won't help at all"

And maybe you should add an animation between the moment player releases the run button and the moment the charachter stops... but it would take maaaany cels, i guess.

Ok, there is no way to avoid the subject: unless he's running on a noticeably slippery surface his clumsiness in brake or invert direction doesn't make any sense.

If u "take your sweet time" the game is ridicously easy, but pleeeease, i bet it was, in your intention supposed to be such as donkey kong country.

Hmmm....

I like the graphics and the storyline seems to be something different but I couldn't experience the full whack due to a glitch with the controls. I had problems jumping on the heads of enemies as it always did me some damage insted. I also had a serious problem (which needs fixing!!) with the controls. When I died the player restarted the level but kept running in one direction, this obviously limited my gameplay and I was forced to quit on the first level. Loading time was an issue for me aswell which is unusual.

I'm sorry....

but this game is horrible. I couldn't even get past the 2nd area after the guards are introduced. I either get sprung into the spikes, sprung into the guard which knocks me back down into the spring, then springs me up just in time for him to be looking at me with his shotgun, or I just spring up in time for him to turn me around and 1shot me. I finally killed him with 1 life, but then these horrible controls made me continue running into the spikes beside the spring.

Sorry, but this wasn't ready to be put out.

wtf?

first off, very easy game, second the story line made no sense what so ever. a guy goes out camping and finds a cloning facility that happened to be built in a day and they are cloning superhumans? and bob, johnny, joe, fuk-face apperently attacks like mario!! if i wanted to play a game that had marios gameplay with blood, i would just go to any mario game on newgrounds, hell one even he has a gun!!