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Reviews for "TRON:Lightcycle Challenge"

I was never good at this Tron growing up, but I still think this is awesome. Style is very much like the original game, and I honestly love having to do the quarter at the beginning.
Thanks for the late night nostalgia!

ey bro I like it but u need to really make it more better and if u cant then. well sh1t its good but I mean it needs more of a true hot gameing style not this sh!t

Nearly unplayable because there is a large delay/lag/etc. when making turns and between multiple turns. Author states there are gaps between rows and columns, but here's the problem there, if you can't see where the rows & columns are, how are you supposed to know where they are and when the last chance will be before its too late? Making 1/2 sized black lines at every row & column would make it much better.

joshmorgan responds:

I totally agree with you that "making 1/2 sized black lines at every row & column would make it much better" but we were replicating the look and feel of the original 1982 TRON arcade game, which only had lines for every 3rd column and row. 30 years ago, arcade games were meant to be learned through trial and error, which meant that you kept feeding the machine more quarters. Luckily our version is free, and you can immediately replay the light cycles. In the original 1982 TRON arcade game, there were 3 other levels/game types so it made it even harder to learn.

Thanks for playing and for the feedback.

I play GL Tron on my mac and beat the CPU's on the hardest difficulty. But this....I can't even get past the second level. It's just frustrating. There's a huge difficulty jump and the CPU's are spot on perfect, after about 12 attempts I noticed that sometimes they'd phase right through my line. Or I'd die out of nowhere. If this game had a little more work put on it I'd enjoy it a lot more. I enjoy the style of the game none the less. There's just some coding issues.

joshmorgan responds:

Weird, I haven't had any reports of false-negatives or false-positives with trail collisions before, but I'll look into it. As for the difficulty, our goal was to replicate the difficulty of the original Light Cycle level from the 1982 TRON arcade game, which was notoriously brutal.

Thanks for playing and for the feedback.

Great 90th)