Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of February we have disabled ads on all E-M content. We need 212 people to reach our goal of 3,100 active supporters. If we hit that, we'll continue with a new goal in March!

Please check out our Supporter Upgrade and consider coming aboard!

Reviews for "Super Mario BP Oil Spill"

Not bad

The good:
Fun, good controls, Good graphics,

The bad:
Gets old fast,

I like it!

I like your idea, to make videogames save the planet for the contamination, and that stuff!!! its is kinda original.. =)

Classic NES play

Hard as hell, which I like. Its a simple premise which is hard to master. The graphics suited it well, and the audio was a good dose of nostalgia and well synced. Haven't finished it yet, but I think I'll come back. For a quick little challenge its one of the better ones.

nice game

it's a nice game, the graphics are good, the only 2 things I don't like is that there is no save game and that hitting into fish will kill you...doesn't make sense.

Great SMB Feeling with lunatic Game Objective

This game turned out to be surprisingly much fun.

Not just because it satirizes BP - the concept for this provocative game is brilliant, I also giggled about the introductory text. And the cinematic.

I also like the references: The dead sea creatures on the intro screen (which is apart from the ending cinematic the only part of the game that features graphics from games other than Super Mario Bros), the (modified) Bullet Bills and the 1-Up Shrooms.
The Cheep Cheeps' and Mario's movement underwater is just like in SMB (except that the former didn't come in green and had color-dependant speed, and Mario could walk on the ground).
I also liked that the background music (in the levels) and all sounds were the same, too.
Therefore the game provides a pretty familiar feeling although it has a far different task than the original sidescroller.

It's also interesting that the player is dependent on foes. Carrying around stunned enemies is nothing new, yet needing them for the entire game progress is a cool idea.
Despite the fact that you're repeating the same level over and over at higher difficulties, this game appears varied, especially when playing it for the first time. Which is also due to the fact that only every X-4 level comes with submarines, which gives a slight "World X beaten" feeling after finishing those levels.

What I missed were Bloopers. Although the scuba jerks chase you like them, having SMB's other underwater foe moving in this zig-zag pattern would have been awesome - especially when it comes to luring them into the oil (including the one on top).
Also, why not use Bob-Ombs instead of mines? My guess would be Mockery refused using them since they were no enemies in SMB.

Another thing I'd have loved to see is Mario grabbing dead Scuba Jerks. Imagine the hilarity of them plugged in a hole! :D

A good strategy is surprisingly effective in this simple game. Some people gave this game a rather bad score, arguing that it was too hard. But i think this isn't the case. Especially the medals were well done. Some gave you new game objectives, but some also made you learn the game.
The harder ones demand some practice, yet even the hardest one (Aquaman) is still doable without causing too much frustration and hours in vain.

For those which still have problems with the game,
I made a news post on my page that contains tips for getting the medals easier, various hints for general gameplay, a good high score strategy, and even a table that list the number of leaks, foes mines and time in each level.

Check it out here:
http://zerpha.newgrounds.com/news/pos t/548386