Good bits and bad bits
I like the AI. They beat my PC Risk game, no question. I also like the concept. Maybe add different types of units and more lands in a later version or something because I like all of what you did there so far.
Now, the bad bits. I don't hate games that are won by luck. Hell, I don't mind Risk, Texas Hold Em, or the various Children's Card Games I play... Shadow Children's Card games. Anyway, the big problem isn't the luck-based winning, but trying to understand how your units are earned and distributed. I also don't like how you can have a huge clump of 10Units in back but they are completely stuck and useless for the majority of the game. It would be better if you could move those big units through any friendly space. I would also like to be able to assign where my reinforcements go. The randomness of that is a tad unhelpful.
I'd also like to know what determines how many units you get and where you get them. Also, how are battles determined? I know luck, but how can I got up 10 v 8 and lose all but 1 unit some times and then other times I come out with 7 left over OR I lose nothing. Some of the numbers just don't make sense and I feel like there could be more here if they did or were explained a bit better.
Good game, but I'd like to know what's up with the numbers.