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Reviews for "Puzzling War"

Too easy...

I thought that every level was too easy, almost a bit boring, even the level that most people complain about wasn't that challenging. The items were useless, they really weren't worth the money.

I wish I could have enjoyed more of the animation on the top, but I was too concentrated on the puzzle itself. Maybe making the puzzle a bit smaller so the animation can bring out the entire game at the player's vision.

Besides that, it was addicting and fun. Hope you make a sequel or such =P

Quite enjoyable, but there's room for improvement.

The game is easy to understand and play, fairly addictive once you get the momentum going. In my opinion, this game is actually very easy to play if you are used to playing such match-3 puzzle games, but it can be quite challenging to those who are not as such and it can be hard for them to beat the later stages. Also, the game is too short for most of the level three upgrades to be worthwhile, so i suggest either making more levels or lowering the unit upgrade prices. What I suggest to add in to this game if you're planning on a sequel would be to:

- optional difficulty settings at the start
- improving on the graphics of the soldiers
- modifying the tile replacement speed (It's more significantly slower to clear a vertical line than a horizontal line)
- perhaps adding a casual mode where the player can play on infinitely until he is overwhelmed by the enemy

But overall, I gave this game an 8 because it's fun to play. Great Job and I hope my review has been constructive. :D

not bad...

but theres room for improvement. a storyline would be nice. more upgrades...oh and the guy below is right on a few things. there is strategy but not that much. this is more of a reflex and luck game. its good though!

Not Bad But...

This game reminds me a lot of Puzzle Quest, but with 8-bit graphic characters. This game is VERY addictive, but it has some minor flaws:

1. Having the characters only have 3 levels when upgrading.

2. There seems to be a bug still in the game. If you make a match at the last second of a game, it will automatically dispatch that character on the next stage.

3. Randomizing the board after each game would be extremely helpful, as I got frustrated when the CPU would get combos a second into the next round.

It's a good game to have on the NinDS if you ever consider porting it. Not everyone's cup of tea; if you're bored of Bejewelled chances are you won't be entertained by this longer than 5 minutes.

Graphics bring back nostalgic memories, and the music's 8-bitically awesome though repetitive after a long duration. It would be cool if I could still swap my units while the combo break is happening, which would contribute to general game pace. A quick tutorial for beginners would be good. Like, which board is yours and the AI's, where you can upgrade, etc. considering how it could be some people's first time playing a match-3 no matter how uncommon this situation can be.

Adding in occasional cutscenes, even if just a simple pixelated comic page would be interesting, too.