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Reviews for "MegaManX: THE GAME: lvl 2"

cool

nice game to bad there isn't going to be a lvl 3 :-(

Getting better!!!

It's getting really good. If i'm right, your animations are frame-based instead of time-based. This results in different game speeds on different computers, you should try to fix this. Although it can get difficult when you want to write good collision codes.





Waste of time

If you're a Mega-man Fan, you'll be dissapointed, if you're not, you'll be dissapointed. It isnt even worth the download time. Still needs a lot of work.

Tsk-Tsk. Every1 knows you always desroy the head!

That was fun and good, but it needs some fixing, like having X run while hes shooting instead of sliding. You don't have to do this, but i think this is how you should do the next levels: the airport level, the fire level, the power plant level, the underground level, the water level, the tower level, the forest level, then of course the final levels(at least that is how I go about the levels).

Good attempt

While the game itself isn't done very well, I do see fid this to be a great attempt, and I see that fospher is very close to becoming an excellent game programmer.

What I liked:

The basic platform engine. It's not all that simple to make a game where you can move around freely and land on different height levels.

The boss. There was definate room for improvement with the fluidity of the boss, but that aside, you did a great job creating an attack pattern. Making an enemy preform multiple attacks and move about while maintaining collision detection is another of those things that takes skill.

What I disliked:

First thing I didn't like was the sluggish speed of the game. Speed up the frame rate or whatever you need to do to get it running more fluidly and that would make the game a lot more fun.

Megaman's weapon. While being able to charge your blast power was cool, I really didn't like having 2 buttons to shoot back and forward. I would suggest adding a variable that you can use to track megaman's direction and based on that, call the appropriate weapon direction. Also, you should use the DuplicateMovieClip command to allow for multiple bullets... it was really annoying to have the bullet vanish when I hit fire again.

As stated earlier, I see a lot of potential... don't let the bad reviews get you down... just consider them people who need to be proven wrong, and work on your flash skills.