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Reviews for "TGF2 Platform Game Demo"

NICE NICE

nice :)

Nice

as a person who has never used flash before, this is awesome.
seriously i have a bunch of game ideas, but i just have no clue on how to use flash, what programs to use, etc. so this is gret. just a question: is it possible to change any of the physics?

DavidXN responds:

Yes, you can - the tutorial linked in the Author Comments explains how the whole movement is set up, and there's a link to the MFA that you can open yourself in TGF2 (there is also a default platform movement that you can drop into the game, but this one uses some more advanced techniques).

If I'd planned ahead a bit more I would have put the important variables somewhere they could be easily changed without going into the event editor - however, on the Demo Level frame, the values that you add or subtract from the Grav value will make the biggest difference if you experiment with changing them.

Nice.

I can't say how much of this is your work and which is part of the game factory because I've never tried it but But this can never replace true coded games or atleast when it comes to people who know AS.

If an artist wants to make a game with out too much knowledge of AS this is definitely a good tool.

The reason AS was first introduced to flash was to give a developer or animator total control over flash, and that's what AS does. It's not a matter of can flash do it, it's how can you get flash to do it.

DavidXN responds:

Certainly it isn't going to replace Actionscript - you get an SWF out of it at the end, but the process of building games/applications in TGF2 is very different.

None of what's demonstrated in this submission is 'default' for TGF2, it's all written from the ground up (not 'coded', as it uses an event sheet rather than code) - it's also worth mentioning that the paid version of the software can do much more than the free one.

cool

but i think that you have to put goals on levels

Ok for a demo :)

I think this is a fast way of showing the power of TGF2 (I tried it, and I loved it, but I still prefer real Flash). A good thing would have been simple examples of the actual "coding" of the game.

Still great.

DavidXN responds:

Definitely - it probably won't replace genuine Flash for those who have been working with Actionscript, but especially to get something workable up and running quickly it's a valuable tool (and it can certainly help to produce very competent games in its own right).

In the tutorial linked in the description and on the title screen of the example, you can download the whole TGF2 MFA of this to see exactly how it works.