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Reviews for "Gunfire Echoes"

Pretty good.

The game was a fairly average defense game, the kind of which I have played many times before, and I must admit the pre-rendered graphics didn't work for me, but the score I gave was simply to counteract NotaRealname's bullshit.

@NotaRealname:

Shut the fuck up.
Seriously.
I noted a similarity in the drop pod, but NOTHING else came even close to having been ripped off like you so arrogantly implied. The truth is there is a limited number of designs out there; stories, graphical features, etcetera, and no matter WHAT you do, you'll wind up sounding pretty much exactly like one of them. So why don't you haul your stupid ass back to whatever hole you crawled out of and try to imagine something original for yourself. Maybe even make your OWN game, god forbid! Prove to me you've got the grounding to make these accusations.

Needs Some Optimization

The game is processor intensive as a result of poor code. There is nothing in this game that a 2.5Ghz Dual-core processor should not be able to handle with ease. Yet there were sections where the inputs became unresponsive (not being able to switch battlefield sections for example). An there were bits with significant slowdown. The problem is not so much player computers as poorly optimized code.

Imagination

Your main character armor is inspired from Half-Life, the allied grunt armor are inspired from the original Doom, the ''drop pod'' are inspired from Warhammer 40K. The general design have a lot of Warhammer 40K too, along with some Mechwarrior stuff too. Probably is a lot of other reference I'm not getting.

Yeah, you got imagination alright...

What he said..

What he said..

Decent, but buggy

It was a fun game, but very buggy. In survival the waves just stopped coming after a while, long before my base had even taken any damage.