Amusing, but absurdly difficult
The game concept is cute and amusing. The art style is attractive even if the girls hair is the only thing to change (what no other races? i.e. black/asian/what have you) But there are much more negative events than positive in my opinion.
I'd have to disagree with the 'realistic stress' comment when you posted this. Gaining stress seems okay, but getting rid of it isn't (if it was, everyone in the world would be psycho killers by now). Stress seems unbelievably hard to get rid of. Vacations and sex don't lower stress noticeably; which is odd to me (considering sex is his mission: stress should drop a lot when he succeeds. Is it a compound bonus for repeating an event (multiple sex scenes in a row)? I can't find a reliable way of relieving stress and always lose it around day 20 (meaning the pervert lima bean loses it; not me specifically).
Gifts seems a pointless waste of money since I haven't noticed any improvement in getting laid either way.
Is there a difference between the various girls groups? I mean is there a difference in trying to woo a college girl than a flight attendant?
And maybe it's just because I lose before an event happens but, what is the point of some of these locations? The alley by the house and the parking lot never have anything in them and there doesn't seem to be a point in leaving money in the bank. And what's the deal with the bathtub? it's never done anything that I can tell.
I think the biggest problem of the game is that there just isn't enough positive feedback in these events that actually do accomplish anything. It's obvious when we fail and the negative effects involved, but when we succeed; nothing seems to improve in a helpful way (most notably stress).
On a side note, you website hasn't updated this game and still runs without the stress bar.