I nearly "walked out",too many variable
.. but then the LONG intro changed to the actual menu screen, it was finally revealed that it was a game, not an animation. Make it skippable otherwise impatient ppl will get out and rate low.
Ships pictures need to be cleared (white outline clearly visible; remove it)
Decimal values when i click on ships in "build" go in the several dozens after the ",".
Ships stat change when i click it.
What is the justification for "variable" ship stats? Doesnt it make calculation for A-S less efficient?
Ressource rate is variable, why? It isnt really required to be variable to work... and its going from 150 to 20 for no observable reason at all, so its bad because stuff chang e and we dont know why.
Would be nice to be able to upgrade plantes in a way or another.
Weapon systems on ships arent clear as to what their role is (anti-fighter? anti capital ship? anti-frigate?) bizzare names arent helpfull at all. Names should help us understand their "role"
Ship classes should have more distinct roles and pros/cons (look up games like homeworld or the webcomic Outsider for inspiration)
Too many variable value that are there for no good reason (cost, speed,ect, seriously make them a fixed value for simplicity)
Still, nice game you made here, interesting and good potential.