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Reviews for "Pixel-copter"

So difficult for all the wrong reasons

Okay let me start by saying I like the music and graphics/art that you did for this game. however; The controls and info about what the controls are is horrendous.

I still cant figure it out ill mash my spacebar for 20 seconds before falling to my death and while I am trying this hard to keep myself in the air I have to steer with clicking on the helicopter and dragging it. (keep in mind that for me to stay in the air for more then 5 seconds I have to use my right hand on the keyboard and my left on the mouse which is very awkward.

Simple and clean

You made a completely decent upgrade-game. I like it, even though I think this would probably be more popular amongst kids in the age from 7-12 or something. You feel little accomplishment with each upgrade. You can only collect coins and use jumping platforms on the way down... which kinda kills the purpose of having the platforms in the first place. Other than that, it's a neat little game. Simple to understand and simple to play. I also like the slight innovation of controls. Drag n Drop added some difficulty but it didn't make the game feel restrained by it's controls... it worked out somehow. Nice job, mate :)

Horrible controls, frustrating play

This would be an interesting mashup of Icy Tower and Hedgehog Launcher gameplay, except for the controls. Most players will not be octopi.

I'm trying to figure out why you have to mash the space bar to gain altitude, while *click-dragging* to steer. It's awfully like trying to pat your head and rub your tummy at the same time. Why not mash the left mouse button and have the helicopter follow the mouse?

Also, the relatively short distance the helicopter flies is unrewarding. Instead, it feels like you have no control over the game; you're going to rise a pathetically short distance before falling into the drink, *without losing sight of your start point.*

Basically I can't rate this game high, because, damn it, you've got me *fighting the game* instead of playing it.

The upgrade menus are also annoying, since they scroll around with the mouse movement (again, why not the chopper?) and lack bounding boxes for mouse click detection. Given the size of the icons, precision clicking is fiddly and... again... frustrating.

Ending on a high note, the graphics are crisp.

too slow

im not sure why i cant stop, i suppose to see if the dropping is a glitch, after about two seconds i just *drop* also, shouldn't take me 30 tries to break 16m