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Reviews for "Megaman Killer"

i jumped...

i hit a mine... T_T

Okay. Here goes.

I don't usually review games, because most of the time it ends with me saying something nasty. First, you mixed 8bit sprites with 16/32 bit sprites. BIG no-no. Also, you really need to do something about the lag. The characters move extremely slow, making dodging attacks extremely hard. Even the enemies move way too slow. Protoman was ridiculous. If you jumped over him, his shot would change directions with him. That's something that should not be a problem. It is always a good idea to work out the kinks before submission. Also, the sprites for running don't have weapon attack sprites. All you see is him running and a shuryken coming out of his chest. In the second stage, there is a gap where the platforms are very far apart. For some reason, the jump made it that far when I should have landed in the fire. Then, I made the same jump, same distance over a pit with spikes, and he didn't make it. Even though he jumped at the very edge and should have made it. Overall, the game was a neat way to kill a few minutes, but once you start playing it, it is obvious that the game is severly lacking. Try to work on it more, and maybe try again.