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Reviews for "Artist's guide to the Gun"

Fantastic tutorial!

It had most of what I wanted to know, and instructions on finding out the rest. It's the ultimate resource thus far in drawing and animating guns, muzzle flashes, recoil, casing ejection, and more. Great job, I hope a lot of animators take this to heart. I'd love to see a gun jam in someone's flash and watch them clear it realistically.

StealthBeast responds:

Yeah so would I. Jams can add amazing dramatic tension when executed correctly.

Glad you liked it.

mmmmmmmm verynoice.

i dont really like putting much thought into guns myself, me being one of those people who just sees "kerchink, boom, plink" with almost every gun, but this has changed my ways, sorta, now i have the right to correct peoples about guns.
FUN!

StealthBeast responds:

I'd prefer if you exercised your right to correct me on my animation, as you gave me a 9/10 instead of a 10/10 without leaving me any complaint.

Nice!

This looks really helpful, but I have no idea what program to use. Can you give me an idea? I only have a mac...

StealthBeast responds:

Adobe Flash (or an older, Macromedia Flash software). It's an EXPENSIVE piece of software, but if you're an art student sometimes you can get a NICE discount.

Apparently, someone with pivot benefited from this animation as well, and that's free.

Pretty good!

Very good, im not much of an artist but damn this is good! My only gripe (albeit not huge) is that you said that semi-auto pistols use recoil to chamber the next round. Recoil is actually caused by the sheer power of the gunshot, whereas chambering is basically the gas-power from the gun shoving it back and a spring pushing it forward. Plus showing a sawn-off would be useful, seems popular but thats up to you. All in all, though, fantastic tutorial, rock on man!

StealthBeast responds:

There's different methods to chambering the round. M16s and the like bleed the gas to the chamber to cycle the next round like you said, (This is called a "gas-assisted blowback") but very very few handguns use this technology... in fact, I believe the Desert Eagle Pistol and the Kevin ZP98 (AKA the "Micro Desert Eagle") are the ONLY handguns on the planet that use gas-assisted blowback... I believe .460 Rowland 1911s also use some sort of a gas-assisted system to handle the higher output but I'm not 100% sure so don't quote me on that.

Most other semi-automatic handguns use some sort of recoil operation. For example, all 1911s, every single Glock pistol, every M92 Beretta variant, every USP variant, and every SIG model, uses a recoil-based operation, NOT gas-assisted blowblack.

Shotguns all perform fundamentally the same, and my easy to understand points regarding shot spread would have grown confusing if I introduced different barrel lengths. I could have put a sawn-off shotgun, I could have put a semi-automatic shotgun, I could have put a box-magazine shotgun, I could have put a bulpup shotgun, or I could have put a fully-automatic shotgun, and the point would still be exactly the same: Most shotguns of any choke spread between 1 to 2 inches for every yard of distance... Why make it any more confusing than it needs to be?

At any rate, I'm still glad you liked it and I hope you got something out of it.

Nice tutorial

I don't even care about guns in that way, but this tutorial is rather interesting to read. You put some good effort into it and for a beginning flash animator I can see this being very useful. Even an experienced flash animator that has never done guns could probly take some tips away from this. I give it a 4/5 and 7/10 because it was good, but not totally detailed.

Anyways, good job.

StealthBeast responds:

Not totally detailed? Not totally detailed how? If you told me, I could've improve it.