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Reviews for "Super Switcher"

I dont know what to "say"

so I continue with the pro and contra.

pro:

good idea, good music (for some minutes)

contra:

no mute button,

no pause button (i wouldnt care if the multipler starts with zero if i get back to the game, i want sometimes to pause the game, you can program it so that "P" pause the game),

only one soundtrack in every level and at the menu,

at the beginning not really a chellange plus every ball is only one point (to get a high highscore you must collect multiplers or some white balls),

the laser is a good idea but why is the laser not computer controlled so you can activate it and then the laser shoot at the "bad" balls automaticily for some minutes or seconds?,

whats with upgrades (for the laser or a passive "not so often appearing "bad" balls"-upgrade what you can upgrade or so),

the music gets boring after some time and the game, too.

i know, my english is not the best. sorry for the bad review, i hope your other games are better.

Well that was certainly an experience.

The last few levels were really exhausting, but I pulled through. I'm really not much of an action gamer, so for making it through every level, I'm feeling quite proud of myself right now. Enjoyable, great music, and all-around solid game.

Now then, on to complaints, because no game is immune to my pessimism:

* Gate-switching could get really confusing at times. If it were at all possible, I would appreciate having an option to rotate the field 90 degrees counterclockwise, so that the number keys match up with the gates, left to right.

* Freezing power-downs are more of a nuisance than they're meant to be in the last few levels, because more than likely, before the gate thaws, another will fall on you and reset the duration, with no way to stop it from happening. Lucky for me that I had a ton of lives and a devastating laser, or things would have gone south quickly. Also, I fear that it's entirely possible to be caught in an indefinitely long freezing barrage, with no hope to escape. Unless there was a hidden variable protecting me, I would implement a fail-safe to prevent that sort of thing.

* I was let down by the fact that my only reward for beating Level 12 was a loopback. I would have preferred a celebratory victory screen followed by a return to the main menu, to let my accomplishment sink in. Or at least, separate the game into a 12-level mode and an Endless mode.

Anyway, I think you've gotten enough criticism. Again, really, really great game. Tons of fun. Can't wait to see what you come up with next.

Zoete responds:

Thanks for your review! I'm glad that you liked my game. I'm glad that you gave some good criticism. It's nice to get good reviews like this. If you wonder what i am coming up next with, here is the link to a preview of the next game i am working on. I guess it will take a while until it is finished, but it looks pretty neat. Just visit www.zoete.com/teirtest.htm

Zoete

Good

I liked the music
Last levels music is Joe Sartriani - Satch Boogie

Zoete responds:

Totally correct.

Pause function doesn't work.

The pause button simply blanks out the screen. it doesn't pause properly.... I know because I once paused it and came back to find a reset multiplier waiting for me. other than that bug, great game, man...

Zoete responds:

Thanks. I know about the pause bug, it's very annoying but i can't seem to find a solution for it. :(

Most Fun Flash Game in a While

I loved it. Simple, nice looking, and fun. I liked it so much, I kept on playing and managed to get to the final level twice on a continuous run. I don't normally play any flash game for that long. Final score of 96709, giving me 3rd of all time. Good stuff man.

Zoete responds:

I am very glad to hear that you really liked it! It means a lot, thanks :)