Addictive and original
I really loved it. Very good stuff here. The level design will probably be an unsung hero of this game, but I'm giving it props for being so intelligently constructed. Every pixel the player can collect in any specific form is just within reach, while every one they can't are just out of grasp. There was obviously a lot more thought to their placement than just random splotching like so many developers do.
The art was very fun and fitting. I loved the clean precision of everything.
The music was fantastic. It might actually be the best thing about this game. It's incredibly catchy, addictive, and well-done.
The reviewers saying it's "incredibly hard" are retards. The hardest aspect of the game is placing your jumps appropriately, but the lack of any real punishment for failing a jump makes it entirely a thing of patience.
One point I would say needed more clarity is the controls. They were all easy to figure out, but it doesn't really excuse the lack of identification for the player.
Overall, however, this game was great. It definitely kept my attention, and I'd love to play more games like this in the future.