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Reviews for "Moovlin PC"

Hrmmm

The cutscenes need a skip option for a start, some of them are pretty boring

The controls stick a bit too much for me

The spinning is terrible, especially as it cant be activated mid air which can really throw you off.

Good but..

..The biggest mistake you did here is the main Character.... Whats that? A red robot with HAIR and a grey metal hat with an hole on it!? And what's that? A human mouth? Dude, you can make the ebst game ever, but you need more imagination.

old school.

but i don't mean that in a good way honestly.
everything feels just like a flash game from 5-6 years ago. graphics, character handling, gameplay, music, voice acting. everything just isn't up to date. it's not a bad game by any means, it's just not good for 2010.

Eh...

I'm really tired, so this review might not make sense, may sound harsh, could be completely wrong, or all of the above. But yeah.

Definitely much better than anything I could do, just putting that out there, but I'm still going to give you constructive criticism. The concept isn't too special, but it works. The graphics are... sort of mediocre, in the sense that many good effects were there (motion blurs, that one background/foreground effect), but the actual art and execution just didn't cut it for me. Again, this is still way better than I could ever do, but I can recognize mediocre art when I see it; of course the only definite suggestion I can give you is to practice it more. The sound worked, nothing amazing, but no complaints, music included (I liked how there was much more than one song though, and it was pretty good music). Wall of text btw, sorry about it; don't feel like separating it. Anyway, the gameplay was alright, but here are a few suggestions: I had trouble recognizing areas that I had to actually slide into, and ones I could just run past; the whole spinning move mechanic thing was just sort of odd, I couldn't tell you exactly what's wrong with it (be it the inclusion of an extra concept, the specific implementation, whatever) but it felt off, :/. And yeah, the tutorial was pretty nice and easy, but I think almost everyone could figure it out much quicker than the tutorial allowed you to go, I mean, there are slower people out there, but don't disable sliding until the VERY END of the long voice over telling you "Oh yeah, this is a smaller space. But you can't spin into it, or simply run into it, you have to do something else. You have to SLIDE! Can YOU guess which button lets you SLIDE!?" and piss off everyone else off. Sure, you don't want people accidentally passing parts of the tutorial and becoming totally lost later on, but I think you can still make the tutorial bearable for everyone else while still tending to the slower folks. And when you introduced the screen after the tutorial was done (the thing giving you info on sections of the screen piece by piece), you might have made it so that, instead of explaining every little detail ("THIS text explains the mission you've selected) that a 4 year old could deduce himself, explanations and further instruction appeared whenever the user *actually needed the info*. So, after the first race for example, if the game detects that the user has remained idle for 5 seconds, it gives a little reminder to hit the 'S' key to display more information about a planet, etc. OH! And no offense intended, but PLEASE for the LOVE OF GOD include a "skip" button for the cut scene, there are people out there who enjoy cut scenes, regardless of their quality, and there are people out there who just want to play the game, so learn from the professionals and cater to both types of people by just including a simple skip button.

Again, I'm really tired, but since you obviously put a lot of work into this game, I figured I'd at least try to give some constructive criticism. And again, I respect you for actually working on a flash project, and doing a good job on it, as it's easily much more than I can say for myself. Bleh. Night.

Nothing good but nothing bad either

In my own opinion, I think the effort you put into this game really payed off. The missions elect screen, the music, the cutscenes, even the intro gave me the impression that this was a well put together game. And it is, the graphics, I think, are what you aimed for, not to be too flashy or too stand out but your own personal style.

The reason this isn't a ten is because when I played, I felt like I've played a game like this before. There isn't right much to the gameplay at all. Simple sidescroller. There wasn't really much too it. I hate to be this harsh considering you spent two years on this but there isn't very much which makes it standout. I'd at least implement a customisation feature as, come on, it's robots. Also, more attacks and more unique enemies.

All in all, this game is well put togeher but the gameplay isn't anything we haven't seen before.