Far from being Ultimate anything
Without sound (on most occasions) music, or very artistic map designs, you are thrust into battle after deploying your first turret (Ultimate turret defence maybe?)
Fighting enemy tanks rather than creeps, your low budget turrets are forced to defend against a rapidly repeatitive enemy force.
The description on turrets is incredibly misleading, where medium damage turns into only 1 point of damage, so you will have to constinetly restart the game in order to figure out what the stats on each turret are. The incredibly blan map design really takes away from the excitement, especially seeing just how small the map actually is.
As stated before, the turret explemations are really bad. For example, the poison turret deals 1 point of damage but states that it deals "Medium damage" where as the water turret deals 2 points of damage but the description states "low damage."
On top of that, even though it's not bad to players, the artilery turret tends to fire pretty quickly for being artillery, until the unit is destroyed.
As well, when upgrading a unit to it's max doesn't show it. The upgrade preview change still remains, as if we didn't upgrade at all.
In short:
-fix the descriptions, have a preview of the stats and show how much poison damage it'll deal, and for how long. maybe have a slimy green coating to show it being in effect
-fix the upgrade page
-add some battle music
-change the map into a more unique, complex map
-tanks? couldn't they just drive across the grass or shoot the turrets?
-better sound effects
-make more unique or different enemies to change it up a little.
-include a sell feature
-maybe an upkeep cost?
-and the end of the game? Come on! that's bogus.