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Reviews for "SDKA - The Game"

kill this control scheme, not the sticks

using a pixel red dot as a targeting reticule is pointless, using a targeting reticule for melee is also pointless (remember, attack + direction? or, even attack plus PC character direction?), the reticule is so small it's easy to miss it's existance entirely until the game tells you there is one and you search for it.

projectiles move straight through walls and most other non destroyable surfaces/buildings, why is that anyway? it should be called "Stick Clicking Arena (SCA) if the mouse is the aiming method imo, why not use the reticule only for ranged projectiles at least?
and make it noticable? a large one maybe? not some tiny dot a lot of people won't even see at the very very least.

i'm sure it's possible to win and probably a bit more enjoyable for some than what i got out of it, but i'd honestly be hard pressed to find many people who would want to finish it like this.

Good job, need a lil' improvement I think..

All's been laid out quite well, especially your main menu. The graphics were superb, as your game being a "stick figure set." As for a little improvement towards your game to make it better, it'd be nice if you have some kind of a difficulty setting to challenge people's skills (which makes people motivated to do better and ADDICTED to your game). Also, as for your weapons, if you could add people's classical favorite, the bat, acid grenades to attack multiple enemies, and a chainsaw for close quarters combat would work. As for your graphics, I saw a very small thing there where when you use weapons (like guns) the bullet holes goes on the background, even when you're using grenades. It's like you only have to aim to the specific target to kill 'em. It would be better if the "realistic" environment was created, where you throw grenades and it rolls for a couple of seconds before explosion, or aiming specific parts of the body and decapitating them when using katana or other "cutting" melee weapons. Anyway, I had fun with this, and I would definitely want to see a better version of it. All my 5 was on this, but for the review, a 9. And try giving your game scripts a little more attention, just a little. Rock on!

very good my friend

you exceed my expectations

Nice detail

quite interesting! Just the control scheme takes a lot of getting used to. Spikes can be jumped, but it's glitchy and only because the spikes and land mines are unresponsive to height.