Good Idea but
I wont give you the automatic 10 that NG "reviewers" seem to LOVE giving...
Pros:
The idea of this game is very well though out
Unique units and strategies
The money system worked well with the costs
A very good intro story
(This one is a pro but people seem to skip the story and think its bad) - The rain is very high - it rains a lot because the story told us that the governments put shit in the air to kill them, thus causing more clouds - therefore more rain
Cons:
Only 5 maps to choose from
Lack of difficulty
Paths were set(The idea of a directional opening was ok but the fact that we couldn't place paths to save us space got VERY annoying)
AI intelligence seemed to vary - Level 3 and 4 seemed to have smarter AI then the last level
Suggestions:
Several ways to fix the AI blow over on the endless level would be to:
1. Change map sizes on every map - the AI loves to place low level units in mass, THEN build itself some heavy hitters, but the pathing system steals up too much space and the AI can't even fit a single tank (3 times endless level no tank yet)
2. Rework the AI to each map forcing it to build a better unit based on the change in cash and field.
Lower the lightnings damage to instant kill only smaller things, or at least lower the amount/accuracy of strikes.
Change map sizes, or make building sizes vary in each map to give us an illusion of epic battles in some places and small melees in others, as well as making it possible to have a AI give you a challenge once your bigger stuff outpowers them completely (since the AI never seems to sell anything) by giving them the room to place powerful stuff to fight our stuff.
Overall it was a GOOD game, with improvement it can be an epic game :)