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Reviews for "Chaos Faction 2"

Really good!

I'll hit on the Campaign first. It isn't really a campaign this time around, dialogue is zero, which I guess is good for a pure action game, but then you added having a partner, which completely takes away the need to fight anybody. The entire first zone was beatable with me only jumping around, I didn't have to fight a single person.

It got progressively harder, the main problem with the campaign is that there is no incentive besides medals to progress. Sure, medals are nice, but this game would do awesome with some sort of character progression.

I think my main problem is that not much was improved from the first Chaos Faction. While I liked it, the game felt really unresponsive at times. Sound effects are lacking in certain areas when they should be there and any fighting without weapons just feels plain weak. It doesn't feel like I've hit anything in particular when I smash a guy. Some enemies ignore your punches all together.

Also, some of the harder stages rely on plain luck. Some may be impossible depending on what weapons fall, but sometimes you can beat the stage in seconds, let's say, if you get an extremely overcharged weapon.

What I did like however, was the graphical improvements. Although the game kind of loses it's indie feel now, it looks really professional and the characters are pretty funky and awesome. The game is really action packed and a ton of work has obviously gone into this to make it as professional as it can be.

I remember playing the original Chaos Faction for around 10 hours because of it's glory, although I can't really see myself playing this version as it seems a bit uninspired. It's great, but it's missing a certain hook to it that the original version had. But anyway, great game, and I'm looking forward to seeing more from Dissolute in the future!

(also, your logo on the original is waaaaay cooler.)

Not as good as first one

The game is good, but while botton smashing was possibly the best way to fight in the last one, even thinking about it for a second makes you fly off an edge for no particular reason. The super punch was too easy to get started, and even tapping "Z" would make you charge it. Should just go back to basics and keep the fighting the same as it was in the original.

Its cool

I feel it plays a lot better than the first one, at least, its not as laggy as the first one was. Now, i do agree with the ones that say many of the levels are luck, but my complaint is towards the construction level. The ai for the ally seemed pretty stupid as he often hit ME with the hammer and would always focus on grabbing weapons rather than fight. But i digress, good game and i hope you make a third.

SSBB but Flassshed

Great game but the utems could do less damage because you die way to quickly. plus its a huge improvement from CF 111

try this

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