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Reviews for "Clan Wars - Goblin Forest"

OK, but not Great

At first the game was far too difficult. I was trying to be all strategic, and what not, but in the end I found the only way to win is to spam my units. Once I figured that out I beat Normal in 22:33 and then Hard in 16:35. It was a good game with great concept, but lacks the difficulty I was prepared for.


Few bugs to fix

1.Guys get stuck in the door coming out of base
2.I dont think ANY of the upgrades work I saw the dragon get bigger but thats all
3.the tower SUCKS at lvl 5 it has the same range as lvl 1 and it looks like the cannonballs missed most the hits you would think a maxed out cannon could hold
off people alone but it cant
4.the the other guy has no limit he stacked up 2 dragons with like 50+ spiders and killed my guys fast I had to use the omega fist on them
and make a hold button for the hero u send him to die or you call him back to die.


It's difficult, yeah, but Normal isn't as impossible as people keep saying. It's strongly recommended that you play it on Easy first, so you figure out the strategy to the game (okay, not so much strategy as spamming). Tip of the day: Spam your units as much as possible. You want to keep your guys on the opponents field, that way you can build up rep (it builds even if your guys are dieing, as long as it's on the opp's field) and in turn build up your money. Then don't forget to upgrade your units, but only when you have enough cash to spare without making yourself too vulnerable. So long as you can keep them off of your field, you will win. Just stick with your most powerful units and use your hero smartly, and don't let him die. Also, USE YOUR SPELLS. Those things can turn the tide so ridiculously fast and earn you tons of money. Beat Normal 19:33, still didn't get the dragons though. Got close with about 115k XP, but I tossed out too many wargs and a shadow demon (which absolutely destroys) and the enemy fortress crumbled.
All in all, pretty good game, but the fortress upgrades feel pretty useless since the enemy was never really close enough for them to matter. It feels rather cheap with just how many units the enemy can pump out in normal, and how fast the enemy hero comes up and somehow is two levels higher than my hero who has been out longer. Got a bit tedious after a while, with no real strategy other than spam your strongest and use your spells when there are too many enemies.

You need to add one thing.

A god damn hold position button for your hero! I hate having to send him back and forth back and forth just to keep him around. Or take away the whole if he recalls to castle hes gone completely. Keep a saved state of him in there protected or something and reset cooldown on healing him if you take him out. either way that was my only complaint goodjob. played it on hard and didnt get to use dragons thats too bad. :( won too quickly


great game :)