Yay
I like games like this one very much. What does not: The level with the general. It was too hectic. The very end boss in contrast was very easy. Others could experience different, but I like the 'boring' parts more.
Furthermore I want to announce a suggestion: For the levels with a logic and a skill part (Monte Carlo, Demultiplexer), you could make a checkpoint, so you don't have to put the gates back each try.