Very solid and polished. Good work.
While not groundbreakingly original, this is game is extremely solid and polished, and even reasonably unformulaic.
The gameplay blends seamlessly between RPG and resource-management sim, and the mechanical choices feel instinctively right. (For example, learning to use a more difficult weapon has a percentage chance based on character class.) The artwork is delightful, pixel-painted 2D in its full glory.
The closest things I have to actual complaints would be these incredibly minor nitpicks: that the Sorceress artwork is cropped for the Organize screen in such a way as to make the eyes look pinched, and that the font used for the date display in the upper left is ugly. And, as not so much a criticism as a suggestion, I would like the game to give the characters randomly-assigned hair colors or such, to make them stand out more as individual people.
However you look at it, this is a good game. If you're a fan of story-light RPGs, you should probably play.