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Reviews for "RetroShoot360"

some pointers:

For a mouse controlled game, the ship needs to be a lot faster. It lolls around at the turns, which makes the game more difficult not for the skill needed, but because of the poor control you have over the ship. The weapons are fine, but the upgrade system needs work, such as losing all of your work after one hit. It makes the player feel as if the game is just flipping them off, and that you don't care whether anyone plays it or not. Remember that you want your game to be difficult, but enjoyable at the same time.

I give it a C+, or a 5.

JGOware responds:

Hi! Thanks for playing the game. You don't lose all of your weapon strength after 1 hit. You only lose 1 level. I made the game hard, but judging by recent scores there seems to be a growing number of players who are sticking it out.

To others: Thanks for playing the game! I very much appreciate all the feedback. Clearly everyone wants an easier to play game, I will deliver that at a later date. :)

Thanks for the feedback, keep it coming! ;)

good concept, bad implementation

The idea was a good one, but the way you went through with it was a bit off. Earlier reviews have mentioned using a WASD or arrow-key movement with mouse aiming system, and I agree with this; it'd help a lot. You have waves that move towards you, and in the early stages of the game, you can't use the weapons that allow you to dodge them and hit them at the same time, so the only option is to barrel straight for them and hope you don't get hit. Speaking of getting hit, if you're going to have a "three hits then you die" life system, change it so you lose your powerups when you die, not when you get hit. Aforementioned enemies that fly towards you hit you too easily, and therefore you become too weak to quickly.

Also: why tease your players with all the firing options and invincibility in the simulator? Isn't the point to practice dodging? Getting them used to the game first? You have only the first weapon available at the beginning of the game, you don't get any of the others quick enough... it's just annoying.

Seriously?

I have the same problem with this version of RetroShoot as I did with the previous versions. The game is fun until you die once. Then it just becomes unfair.
I'm at a stage where the enemies are BARELY going down at a decent rate, I screw up, and I'm down to the weakest possible weapon available. There goes the remainder of my lives, I cannot win.
"Extra lives" traditionally mean extra chances, might as well make it one-touch-one-kill.

Meh...geometry wars with a new feature

I mean your ship is like a carbon copy of the ship from geometry wars, the only thing that is really different is the control style, and the addition to new weapons, otherwise it essentially is just a clone of geometry wars, it wasn't terrible, but it is lacking originality...Nothing to captivating or new. I really disliked the mouse controls personally, the screen in which you played is entirely too small, Zoom out the view a bit and you are making progress, If you can keep adding features to this, and perfect the controls i'd probably give a sequel a better score, but as this game is, it really seems to miss the target for me. But like i sad keep working on making this different from Geometry wars and you might have something...

die = lose

i think the game itself is pretty cool, just one thing bothers me; if you die once, you lose quite highly ...

why do you have to lose all your upgrades when you die? it gets so boring, trying to destroy any wave with your basic weapon ... the checkpoint system is totally pointless as you are starting without any upgrades ... which basically means its better to start from lv1 everytime ...