Ok how shall I start this?
Ok get ready for a long read.
Alright the first thing that pissed me off was the bombs. While they are effective, they dont destroy bullets. In any shooter bombs are supposed to be your life saver. Not a mass blob of light that blinds you and hides all the bullets causing you to get hit and lose a chunk of power.
That's my next problem. It's retarded that you depreciate when your hit. You spend all this time building up a massive weapon, just to lose it when you get tapped by something. Most the time It's not even the lack of dodging skills, but the controlls that skew you over.
Problem number three, those stupid controlls. Since around wave 16 you get swarmed from all corners, naturally you need to move fast to group them up and then pick how you take care of them. But if your about to get hit and lose your weapon, you move the mouse off screen, not meaning to, and then your whole movement gets messed up and then long story short, you die.
Next up is the health bars on some of these things. Bosses are understanable, although I found it a little extreme for three blobs, but I found myself a lot of times fighting a large swarm of things, with a none upgraded weapon causing everything to take so many shots to kill, but at the same time I can't focus on shooting one thing because the remaining 40 things left is trying to rape me. I found myself restarting constantly to get my bombs back just to finish the level. That fishy level is a fine example of this.
The last con I have is that those little yellow things that fly out when you manage to kill something seem to dissapear to fast.
Now the whole thing isn't bad. The graphics are very nice, and the music is too. I also like how you save your weapons if you start in a later level.
If I may make a suggestion, since you lose a whole level of power after being hit, maybe it would be nice to make it so you dont have to collect as many yellow thingies to get it back, and/or make it so you can upgrade of kills.