Follows Doom formula to a T
Little bit of story that tells us what and why we're killing, and then BOOM, thrust right into the action. Does a game that is unabashedly about killing NEED any more story?
Overall this game plays like a first person shooter from 1990. It lacks a lot of the suck that those games had, too- enemies don't screw you over from behind, the FOV looks great and doesn't feel zoomed in, the levels, though repetitive, have a good theme to em, and the monsters actually get progressivly harder (until you run into the explosive one, anyway). Unlike the other guys, I LIKED the auto-sword mechanism. It's really only a pain when you cut an exploding demon or explosive barrel by mistake, so I could see it changed to only cutting things while holding down an attack button. This is a worthy addition to anyone's flash collection.