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Reviews for "Micro Dungeon"

charming

reminds me a lot of the old atari rpg's. good old times.

all i think you could improve would be the option to use potions in the mid of a battle - because dying sucks.

keep it up! :D

Charming game wrecked by bug.

This was a cute little diversion for a while. Then I reached floor ten, encountered a cerberus that read as having zero HP and could not get any attack buttons to respond, thereby ending my game prematurely. For all the time I spent grinding that's a huge letdown.

That bug addressed, the gameplay makes pretenses of a complexity that really just isn't there. Other reviewers have said it before: There is no reason to do anything in a fight but hammer 'attack.' There is no bad outcome to attacking - your chances are two in three to deal full damage, one in three to deal partial damage, and only one in three to take any damage. Defending will -never- deal damage, and stands to take no, partial or full damage in each of three scenarios. Charging deals damage in two of three scenarios but also takes full damage in two of three scenarios. If there is any pattern whatsoever to enemy actions that could suggest which of these to use, there might be some point to having three options, but I've been unable to find any such pattern and so there is only one option that makes any sense to use. Ever.

Moreover: It is actually not difficult to pump a character's defense so high that an enemy will never damage them. At that point, I think it becomes evident to any player that they'd do well to remain on their current floor and grind for experience forever, or at least until it just becomes intolerably tedious to do so. I may be more patient than some players, but the only time that really happened to me was with ogres, just a floor before phantoms. By that time phantoms were hitting for just two damage, which made a dent in my supply of medicine but wasn't really a problem before the massive influx of phantom-exp let me pump my defense back up to invincible. The thing is, if someone just pumps defense at level one and pretty much every level thereafter, this isn't hard to do at all, and if someone also realizes they just need to mash 'attack' without thinking in battle then the lack of offensive power doesn't actually even slow things down very much. So maybe it's partly my fault for being unsporting enough to take advantage of these loopholes, but the game really screams to be played this way, and given how thick the random encounters come I'm not actually sure how the hell anybody would beat it otherwise.

Anyway, for all of my criticism it held my interest up to the Cerberus error and I do feel a little genuinely let down that I don't get to see the ending now, so that probably stands to say you did do something right with this. Just take it all to heart if you do try to make a more serious RPG.

AtelierLucid responds:

Thanks for your review. Yeah I'm so sorry for the Cerberus bug, fixed it just now *hopefully* in patch 1.1. Still trying to balance the game, thank you very much for your feedback!

Excellent game with one major flaw!

I liked everything about it and let it consume 2 hours of my life, just to hit a dead end.

At the last level, when I encounter Cerberus the game freezes.
I tried to go through the whole game once more and the same thing happend again.
I want my treasure!!!!!

AtelierLucid responds:

Oh! Sorry about that thing... I'll try to find the bug and patch it as fast as possible...

Once again, so sorry TT_TT

great!

love the idea limiting file-size for maximum gameplay. one suggestion, i'd rather have the inputs all in keys as i get annoyed too much when switching between mouse and keyboard. beyond that, i think this is a job well done :).

great

Considering the file size, this was wonderfully done. Reminds me a bit of nethack, only more simple O_O. I only made it to level 3, and I imagine it might have gotten a bit repetitive. I was just starting to get bored when I died. The game loaded up immediately, which was great.