After a while, it became a slightly more complex game of whack-a-mole. The upgrades stopped eventually, and when the days became too quick (to the point where the clicking was hurting my hand), there was no sense of accomplishment. I don't think the graphics can make up for the lack of fun about 15 minutes into playing the game, especially because the animation is clunky as it is. I also had a problem with guests disappearing back into their rooms well before their anger meters even depleted. This caused some frustration, and it made for an all around negative experience.