CPU-heavy slow-mo collect-avoid game
See title. That's what this is. I'm not on my regular machine, so I can't tell if the intense slowness of this game is partially because of the speed of this computer or not; but even if it is, it's a completely avoidable problem. The game's graphics are nothing but little green blobs and some kiwi slices, and all they do is drone around and sometimes come towards the player. That's all fine and good, but then they're slathered with blur and bevel filters, and the whole thing is stuck on high quality-- making the otherwise simple graphics need a computer that could run Crysis or something. And then the gameplay is completely nothing. Collect, avoid, upgrade, repeat. I played to level 4 to see if it got less boring. It didn't. I spent my upgrade points (which required waiting 7 seconds-- SEVEN SECONDS-- for the upgrade menu to come up each time) on more fins every time, in hopes of achieving speeds greater than those of a lethargic inchworm. No such luck. With as many collect-avoid-upgrade-repeat games out there (I'll call them CAURs now, because it's a genre that warrants an acronym), in what way would making one that's 90% slower than all the others be an improvement? Also, that's a really long sponsor splash screen, which makes me not want to visit the site. Just saying.