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Reviews for "Jumpix 2"

well done

i agree with snopey1 that this game is a bit boring (not a really big problem, its just
'slightly' boring) and also with baman2009 about the fluidity, BUT sometimes is better this way because if you have played games such as switchball, mercury meltdown, marble madness(mentioned by baman) you know how annoying it is when the ball doesnt stops when you want to and usually falls from the platform

other thing some people didnt noticed here is that the game also use some perspective, wich makes me resemble echochrome, but its very different, and maybe thats the reason of the lack of fluidity.

omg...

this game is horrible. it made me more bored then entertained...
the reason it does this is because theirs little difficulty because ":gasp: o noes i died...o wait same points and 3 more lives...huh..." (add a death penalty)
also. on some levels it seems impossible to be able to do and when u almost do complete it only to be sent back to start its annoying (add a check point system into some lvls)

until u do that 4/10 2/5 once thats done maybe higher.

fun but lacks fluidity

I think that if there is a reason why people would find it hard is because it lacks a bit of fluidity, there is something that just doesn't feel right with the gfameplay. It's too robotic, the movements are to broken down. to get from the beginning to the end, you'ld have to break down th path into sevral little movements. Here is what happened in my mind : ok let's go left for 0.8 seconds - pause - up for 1.17 seconds - pause - down 0.32 s - pause - diaglnoly forOMG I'M FALLING.

hope this helps

these days I don't write reveiws often unless...

it stands out and too me your done something quite special it reminds me of Qbert and marble madness rolled up in one I think if you make another one I would enjoy seeing a twist by adding enemies. But as it is right now it's pretty good.

Bravo

Pretty cool. In fact, awesome!

I LOVED the 3D perspective!

I was, however, expecting the ball to gain momentum, not stop dead in it's tracks, which makes the control feel... stiff... IDK, just a suggestion...

Other that that, awesome game!