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Reviews for "8BIT Infinity"

eh its ok....

you should work on it more. add special weapons n bosses maybe.

to fast and to hard

way to hard

i got to lvl2

and it feels like an accomplishment

3 has to be ridiculous...

Might Be Worth Working On Further

Eh, it doesn't have a tutorial of any kind (or even implication for control scheme), which is kinda annoying.

The game isn't difficult, so much as there isn't anything to it. There's just a bunch of ships in a repeating movement scheme that fire automatically. There are no defensive or offensive capabilities beyond just holding down the space bar.

Then you get to level two and die in bullet hell.

This is a game that does not merit a rated difficulty. It plays like a self-imposed challenge, "see if you can win with only one life".

Level one is a cake walk, whereas level two is, as previously defined, bullet hell. This kind of difficulty ramping is a cheap trick, and is frankly irritating.

Now onto the technicals.
This game presents a monstrous memory leak. At the moment I'm not sure why, but the longer the game plays, the slower it gets, until a monster of a PC is entirely drained by it. It's probably either the background, bullets, or the enemy ships failing to be removed properly. Maybe all three.

Not bad for a first project, but it could still be a whole lot better.

Part of making a game is...

...making it enjoyable. This isn't, because -- as you say -- it's close to impossible. Close enough that there's no motivation to play it.

Improvements: just one would do it, for now: increasing level of difficulty, with the FIRST level being much, much easier than the one here. Good luck.