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Reviews for "Shopping City"

Some missing points.....

After I played few levels, I found something that was kinda confusing to me. I understand in order to win the game you have to earn a certain amount of money however every time i won the game (probably due to my incapability) I found that I won by spending more than I earn, but isn't such game (business theme) need to earn more than you spend? it is a pretty decent game however the objective was kinda misleading, i suggest to tweak the objective a little bit. but right now haven't come up with a good suggestion.

Fun but too hard

I played level 3 a couple times and made it to 98%. It's a fun game but not nearly fun enough to make me want to play the same level once again. You should be able to just play the next level whether you beat the previous one or not. Make it like hex empire. Otherwise the gameplay flow is brittle and the player either plays or doesn't play and there is no other option.

Good game

For the most part its pretty fun but i think that you could make another one with more levels and make it so that you dont lose all of your money in the next level and that you have like an overall money collection. And make the benches have people be able to shop more.

Great game

The game/firefox crashed on my on day 28 of the last level T_T

Anyways, I loved this game, its basically a clever and well disguised tower defense game. People with cash (health) walk by stores (defense towers) and lose more cash the better the shop is. Instead of getting hurt when people get through with cash, you just miss out the profits.

I wish we were given more information about the stores. Starting costs and max capacity are given, but not the speed of the shopping, and any stats but capacity for the upgraded versions. I didn't even know if upgrading did anything but change the size of the store, so if I didn't need a new type of store or more capacity I didn't know if it made sense to spend money upgrading it. Making all this information available would of allowed us to better strategize.

Same with giving us the path people would take. Why not show us instead of watch a level than restart. Also you should make it clear only the top left stores in intersections pull in people from both directions, the other intersection shops don't do that.

Also the game would get too slow at times. The latter levels would be brutal in the time you had to wait for everyone to get done. I don't know if would be fixed by adding an ultra fast speed, or if it just takes a long time to process all the people, but either way its a problem.

But overall, very entertaining game. Hope I see more in the future.

Addictive, fun but has flaws. Underrated!

The review below by Decontain was bang on. There were many things that I discovered simply by trial and error which should have been in tooltips. For example, you can avoid spending up to repair a building by instead upgrading it. It costs more, but has added benefits.

The best strategy changes throughout the game. Early on it is wise to build and upgrade a combination of pet stores and boutiques. Later, you begin a level the same way, but then include jewellery stores, and upgrade them. Then just fill up the spaces with supermarkets, night clubs and computer stores, and phase out the boutiques.

I disliked how if you didn't pass a level, you had to start the whole thing again. I was lucky enough to pass most of them first go, but like Decontain, I just fell short on the final level, after what seemed like an eternity, and I would have like the option to go back to the middle of that level, and make changes from there on.

However, I must make clear how fun and challenging this game was when I stuck at it. I don't understand why the rating is only 3.71, it deserved much higher.