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Reviews for "Vector Boom"

Average

Synopsis//

~~This game got a 5/5 vote from me, the reason being that it is a great game. However the game can only get a ratting of average because it is unoriginal and I expected better of this game the moment I played it. The graphics were great, the audio for both music and effects were perfect, and game play simple. But there are many areas to improve in, and things to add/ consider.

Analysis//

Gameplay: Inspirational

~~The gameplay is more than easy to learn, and can only be described as addicting.

~~The enemies, so far as I know are unique, and interesting.

~ Powerups got you extra points for me in the ratting process, and they're of great use.

Content: Great

~~Overall, you have many things you can do, and shoot.

~~The ship upgrade menu is essential to the turret's life.

~~Enemies aren't all the same shape, and do different things, also a plus.

~~When you beat the game, you unlock the ability to buy everything, which is entertaining.

~~I like the fact you can buy multiple turrets to help you.

~~The pause option was more essential than the main turret itself, as I had many things to do while playing.

Concept: Ingenious... and unoriginal

~~I like games like this, which is a problem. The most original thing about the concept is the fact that you get to choose how big the blast radius will be and where, which has also already been done.

~~The biggest problem I had with this game is its inherent lack of a plot; no cut scenes, no explanation as to why you're killing these things... nothing.

Audio: Great

~~The music was kind of part of the setting, not too overbearing, not totally absent.

~~The sounds for blasting enemies and turret firing sound different. This in itself is better than most flash on newgrounds for games.

Suggestions//

~~If you want to make this game better, you need to add a few things:

--A plot

--A better pause menu, one that allows you to change the quality, mute the music, etc all from that
menu not the main one.

--A music selection, more is better.

--More abilities

~~Also, I think it would be better to change some things around, such as:

--Make the shield manual, activate it with the space bar, and it will be like a second life bar. Make
it unable to recharge until next round (also make it able to be deactivated ).

--Add different types of shots, like a scatter shot, a mine field placement shot, a sticky shot, etc.

--Keep the powerups the way they are, so when you switch to scatter shot and get max energy,
normal enemies don't stand a chance.

--Add more bosses and levels, one boss isn't enough. Also, change the music to something epic for
a boss battle.

Conclusion//

~This game is on my favorites now. I want you to make a new one, and make it a lot better. Thank you for taking my critique into consideration.

HeroInteractive responds:

Thanks for all your comments and suggestions.

Pretty fun

but there was lag and for some reason it felt like the difficulty rose too quickly. Its like there was level one then two and then 10 and then 15 and then 30. Seriously dude, you need to work on that. Even with upgrades, if you didn't use them in the right order, you would not stand a chance. If only reload speed could be faster...

good game...but

the colour scheme for the upgrade menu was brutal on the eyes, and the costs for the upgrades were unreadable. I suggest using a darker font, or a different backround. I like the core game mechanic, overall it was good.

liked

has a very oldskool feel

WON'T BUDGE

Is this dead weight ship suppose to move.
You know using arrow keys or the famous WASD.