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Reviews for "Mega Zelby the RPG 3"

Exelent but

I ran into a bug with the kirby battle, when I used the item creation attack I could only make candies and not x-potions. I don't know if it's a bug or if I'm doing something wrong but it's still a great game.

Game-Max responds:

no it's not a bug it's just bad luck. the code I'm using for the item creation makes it randomly create a new item, meaning there's a 50% chance of make a candy or an x-potion. the fact that you got only candies was just really bad luck :P. I hope you still managed to enjoy it though even though that happened.

Love it

awesomeawesomeawesome

Game-Max responds:

glad you enjoyed it! thanks for the review :)

Excelent

This game is high quality: the animation was smooth, the history was good, the music and sounds were all right placed and the customs are very well done.
I liked the fact that there are little action scenes before the RPG fight and that you play with both characters in the first fight, and yet they have the same abilities (being on your control or being the CPU's).
I just think the game is kinda easy, after you understand how to play, you just have to keep using abilities, defending when the enemy charges an attack, using itens when low on HP/SP, and unleashing the limit breaker when fully charged. It's always like this to win. You should put more moves (with different impacts) to use or harder enemies, something to change strategy.
Putting more details to the game (like status from specific blows, stage influence, attack itens, more buffs, etc) is also welcome.
And the timed hits gave a nice touch, but they can be added when defending too. And the game was too short.
Well, here's some things that you can work on in order to turn this great flash in a majestic piece of work(I'll be waiting for it). Good luck.

Game-Max responds:

thanks for the review. I myself thought this was a bit easy however when beta testing I found some people thought it was hard and some people thought it was just the right difficulty. There's alot of people who don't play RPG's often and wouldn't pick up on the stratagies the way you did so I figured I'd leave the difficulty at a pretty moderate level. Besides, the battles are just meant as little interactive things to add to the flash rather then be super chalanging.

However, once I start getting into some 3vs 3 battles then it may get a bit more chalanging. the status is also something I'm considering adding. Having things like poison, silence, etc.... could deffinatly add an extra little chalange to the game. I'm also considering adding a "miss" code so that not every attack will land. this also gives me the option to add things like Acuracy boosts/Breaks and darkness status. Trust me as an RPG fan I've already thought all your suggestions and have taken them into acount for future episodes :)

I beta tested

for this and it was just as i expected! Perfect! Except make kirby have a coby abillitie of some sort!

Game-Max responds:

glad you liked it. I was thinking of adding a copy ability for kirby and I started programming it. then I realized the ridicoulous amounts of code it would involve and decided against it :P. I will have him copy for certain battles but it will happen through the storyline rather then in the battles themselves.

Bravisimo

The third installment is excellent in any detail. The graphics are smooth, the movement of the characters are fluid in motion, the text boxes allow for one to read all of what is inside before transitioning to the next, and the battles are simple, but are difficult in that you should get to know your character's moves to have the best chance of victory. I applaud you on a job well done, I see no way in which it could improve.

Game-Max responds:

thanks for the review. I'm glad you enjoyed this one. I can think of a couple ways to improve the fourth though :)