Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of January we have disabled ads on all E-M content. We need 211 people to reach our January goal of 3,000 active supporters. If we hit that, we'll continue with a new goal in February!

Please check out our Supporter Upgrade and consider coming aboard!

Reviews for "A Crow in Hell 2"

My heart was crying when i saw this

Simple but deep. Ya know, each crow is a part of my soul, a flash of darkness on a white canvas. I tear this artistic gift with a fresh feeling. A poetic kiss to this little jewel anyway. Thank you for this creation.


Lovely replay.
The difficulty makes it a crazy challenge. :D
You guys thought of making a website for this game yet? :O


well, there are two types of hard in this world....

contra hard.... hard and challenging, but good enough to keep you playing

your game hard ..... hard for no reason, and no rewarding means at all. it just gets really frustrating.

and before you say, no, im not a crap gamer. beaten contra 4 on hard yet? didnt think so.

Marred by some bad decisions.

This game is fun, for the most part. It's hard, mostly because the controls are extremely touchy at first. That's excusable, because the controls are very tight once you get used to them. However, there were some things that really hurt an otherwise enjoyable experience.
-Reusing the same graphics. There is a time and place for copy paste, but this is not it. You had this whole "exploration of massive, dilapidated dungeon" thing going on, and then there's these cookie cutter items. Even one or two variations would make the environment seem much more real.
-Hit detection on the crow. I realize this is tough to program, but there wasn't any obvious way to tell which of the crow's body parts counted towards colliding with the walls.
-Those vent things. There's ZERO indication of how close you need to be to a vent for it to affect you. This was really frustrating, and resulted in blatant trial-and-error gameplay, which sucks. Always.
Aside from these three things, I really liked this game (and I beat it!). The art style is great, the interactivity of the environments is cool, the music is nice and moody, and the gameplay is solid. Good job.


don't you think that was too difficult?