I have to agree with sirfalas, the minigun in the Armory right away killed it. Very nice game, you'd have gotten a ten, except:
- Minigun (maybe place later in game, or limit ammo, drop your walk speed while carrying it, spin-up delay after clicking before it starts firing, use beretta-damage bullets instead of deagle-damage bullets, etc.)
- A glitch on my way out after clearing South HQ trapped me in one spot and wouldn't let me turn or move, despite my feet moving. Tried reload, switch weapons, firing (all of which worked normally), right-click stuff, etc, but couldn't free myself.
- Up until this glitch, I took exactly 0 damage and had 4 medkits. I like starting with one, and I thought they were okay for distribution except for the double in South HQ, but I was under no danger of taking damage at any point (except once when one of the fast 7-hp guys came out of a shadow and the time by Main Hall when I walked into a cluster). Dunno if enemies should move faster, be more common, have range on occasion, not be slowed down by bullets as much, more hp, or what, but being invincible and overpowering just made it a joke.
Great style and smooth coding except for that glitch, just retune a few things and it will be awesome!