This game should be buried... forever and ever
Well, just as I thought nothing could go wrong with a prehistoric theme (saving "10,000 BC", of course), there came this flash game on Newgrounds front page. Let's make no joke about it, shall we? It was the same blasting Newgrounds front page that had previously brought to mankind such fantastic features as... I don't know - "Duck Sim 2008"? So here is our game in question, Stoneage Assassin:Revenge. No, seriously, "Stoneage ASSASSIN"! Remember that story you heard one time or another about Cain murdered his brother with a blunt object and married his sister or something like that? Apparently, one day someone just talked to himself in his head and said, "Hey, why not make a game out of that?"
So, here it is. In this game, you play a guy trying to rescue his kidnapped daughter from an ancient mafia kingpin or suchlike. He is probably the first of his kind in all human history; the Ur kingpin for all I care. For some reason, even with the obvious lack of viable communication means such as postage services, the telegram and... Should I say, a WRITTEN LANGUAGE? This kingpin persona somehow has gathered a significant following with his primitive, backwards, Ooga's-hungry charm. You, on the other hand, have the technology on your side. That's right, a well-crafted, crossbow-like slingshot that you can shoot rocks and sharp objects with! Really, if someone could somehow acquire all those tools required to build that thing in an era where the rest of the humankind still used weapons made out of stones, he would be unstoppable anyway! And what kind of gang leader would snatch someone's daughter from a village that looked like Bedrock from The Flintstones? This backstory makes absolutely no sense whatsoever.
The gameplay blows also just as much as the story. Your daughter has been kidnapped, and, for some reason, someone is there instructing your every move. Your are basically not the one calling the shots, but merely following orders as though you had somehow been given a sizable paycheck to make some brain matter splatter all over the ground. Does that sound like... Well, EVERY OTHER loving sniper flash game to you? So now you go and do what this whatever person says, murder some people and kidnap someone else's daughter like you don't care about a thing in the world. Set a hut on fire (probably with a bunch of toddlers inside), kill more people and fight your way to the ringleader's hideout. All these tasks are simply repetitive, cliched and pointless. Really, if all you want is your daughter one back with you, then why not just get her out of wherever she's being kept and run as far away from the bad guys as possible like a sane person would do? No, let's just listen to some random stranger I found on the Stone Age version of the Internet and follow some wacky mass-mudering plan that I didn't even make. If Charles Darwin has somehow missed a link in the human evolution, this is it.
In summary, this whole game is bad. The gameplay is bland, the backstory makes no sense, and the coding is buggy enough to make a cutscene (or, more precisely, the one with a grey backdrop and some guy spilling ketchup) loops like Bill Murray in Groundhog Day. Humankind need not deserve another run-of-the-mill gangster shooting game. Like a piece of unwritten history, this game should be buried in the sand of time, forever and ever.