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Reviews for "Stoneage Assassin:Revenge"

There is a glaring problem...

...in missions like the fire/hut/window mission, when you are out of ammo (like, say you didn't figure out the trick on the first try perhaps,) the level does not restart, you are stuck with the only way of playing that mission again being restarting the whole game and playing all the way through every previous level. This is a problem, and there are numerous easy ways of fixing it: a restart level button, a save function, or a function by which once you are out of ammo you simply fail the level and have to restart. Other than that it's a fantastic game, but it's a HUGE problem, and could be easily fixed. Close, but no cigar

good game.

the game itself isn't too historically correct, but that's not really an issue at all. but what really is an issue is the lack of a save system. I remember playing the level where you have to burn the hut where the four guardians go inside, and I shot it with my fire ammo but it did no damage. so then I tried to restart the level by shooting innocents, but it some how did no damages. so I had to turn the game off and have it running again, and I had to start the whole game from scratch. this game definitely needs a save system. also needs a bit of a glitch fix as well.

the story of the game takes place back at the prehistoric time. you are a man trying to rescue your daughter who has been kidnapped by some red-fur arm-banned wearing guys (let's call these guys, Reds). before you start each mission you get a bit of a briefing, and the guy who is briefing you is some mysterious man (or possibly woman) who seems to have the some problem you have, but apparently can't do anything about it. this mysterious person is giving you vital information about each of your missions. and when I say "vital" I really do mean "vital", because if you do not go buy what they (I say that rather then he or she) say then it's mission failed. also killing civilians result in mission failure.

the game is played like a sniper game, but since this is a prehistoric game, you aren't using advanced sniper rifles with scopes. instead you are using a crossbow that shoots sharpened stones, blunted stones, and flaming stones. you are pretty much always behind a bush and you have the ability to duck down, but that really isn't important at all. the gameplay itself isn't really bad, but I really hate the scripted AI. the AI would pretty much do what it's been scripted to do and it really ruins the feel of the game. if you were to be playing the first mission and noticed a man and a woman passing by. and the woman pauses, and at first you're like "oh shit, I think she saw me I better duck!" and then she moves on, like it was just mind tricks. but if you were to play that mission again and stay ducked down, she would still pause there. the heavily scripted AI really ruins the feel of the game, because you could be hunting down Reds in public, and kill one of them without causing any panic. everybody just stands around, even the other Red guy. now not all missions involve you killing some Reds. one particular mission has you killing some transport to prevent the Reds from being more supplied. another one has you spreading fear to the Red leader.

the graphics for the game are pretty good. in game it looks really good, although I found it irritating how each missions starts with low quality. it's not a major complaint, but I personally like to play flash games on high quality just so I know how they really look. the visual also has some cool effects, much like that mission where the screen is all blurry. the animation itself I found to be bad. it just looked to wonky to me. but I really admired the cut scenes, they are really impressive and very artistic. the audio is good as well, the voice acting was good, and so was the music. sound effects were also well done.

wtf

Its a pretty good game, but could you make it a bit more clearer what to do?
I'm on the fire-ammo mission and i dont have clue what to do, i litterly shot everything that was animated as soon as all guard enter the building and everthing fails, even shooting the fire

StoneAgeGames responds:

Try shooting the window of the house where 4 enemies are in.

This game should be buried... forever and ever

Well, just as I thought nothing could go wrong with a prehistoric theme (saving "10,000 BC", of course), there came this flash game on Newgrounds front page. Let's make no joke about it, shall we? It was the same blasting Newgrounds front page that had previously brought to mankind such fantastic features as... I don't know - "Duck Sim 2008"? So here is our game in question, Stoneage Assassin:Revenge. No, seriously, "Stoneage ASSASSIN"! Remember that story you heard one time or another about Cain murdered his brother with a blunt object and married his sister or something like that? Apparently, one day someone just talked to himself in his head and said, "Hey, why not make a game out of that?"

So, here it is. In this game, you play a guy trying to rescue his kidnapped daughter from an ancient mafia kingpin or suchlike. He is probably the first of his kind in all human history; the Ur kingpin for all I care. For some reason, even with the obvious lack of viable communication means such as postage services, the telegram and... Should I say, a WRITTEN LANGUAGE? This kingpin persona somehow has gathered a significant following with his primitive, backwards, Ooga's-hungry charm. You, on the other hand, have the technology on your side. That's right, a well-crafted, crossbow-like slingshot that you can shoot rocks and sharp objects with! Really, if someone could somehow acquire all those tools required to build that thing in an era where the rest of the humankind still used weapons made out of stones, he would be unstoppable anyway! And what kind of gang leader would snatch someone's daughter from a village that looked like Bedrock from The Flintstones? This backstory makes absolutely no sense whatsoever.

The gameplay blows also just as much as the story. Your daughter has been kidnapped, and, for some reason, someone is there instructing your every move. Your are basically not the one calling the shots, but merely following orders as though you had somehow been given a sizable paycheck to make some brain matter splatter all over the ground. Does that sound like... Well, EVERY OTHER loving sniper flash game to you? So now you go and do what this whatever person says, murder some people and kidnap someone else's daughter like you don't care about a thing in the world. Set a hut on fire (probably with a bunch of toddlers inside), kill more people and fight your way to the ringleader's hideout. All these tasks are simply repetitive, cliched and pointless. Really, if all you want is your daughter one back with you, then why not just get her out of wherever she's being kept and run as far away from the bad guys as possible like a sane person would do? No, let's just listen to some random stranger I found on the Stone Age version of the Internet and follow some wacky mass-mudering plan that I didn't even make. If Charles Darwin has somehow missed a link in the human evolution, this is it.

In summary, this whole game is bad. The gameplay is bland, the backstory makes no sense, and the coding is buggy enough to make a cutscene (or, more precisely, the one with a grey backdrop and some guy spilling ketchup) loops like Bill Murray in Groundhog Day. Humankind need not deserve another run-of-the-mill gangster shooting game. Like a piece of unwritten history, this game should be buried in the sand of time, forever and ever.

StoneAgeGames responds:

Thanks for your time.
Don't take the flash-games too seriously:)

it's funny ...

... the epic music was in the background and i was all hyped up and then i thought about it and realized something ... "man im just hiding behind a bush and throwing rocks at Bloods ... imma get shot!" lmao. nice game though.