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Reviews for "Dodgeman 2!"

Gah!

I loved how the levels blended, and have tings were add.
Like Rain, and Lightning.
I was on the Rocket, and I died at the end.
And I pressed Exit >. <
The only thing that could be worked on was a little more detail in color and whatnot, but all in all it was fun.

Try again

Sorry, but your game goes from boring to ridiculous in one level. More often than not there is an impossible to dodge grouping in the spaceship level due to limited space. The biggest problem is your horrible, horrible hitboxes. From playing I can only gather that they are rectangles and the shapes of your objects didn't matter at all. I could forgive this if your entire game wasn't about dodging said items, but it is and the invisible corner of an object's square hitting my invisible square's corner is very irritating. If you cannot figure out shaped hitboxes at least draw a small outline around the perimeter of the hitboxes to avoid frustration. another problem is the animated objects they wobble and wiggle and you really can't tell where they can hit you at any given moment, sure the jiggling aliens are cute but I need to know where the hitbox is and if it changes size with them. Lastly I absolutely hated walking over an object that was below my feet and getting hit by it.

On the plus side the looks and sound of the game were good. but those are the two least important aspects of a game.

Holmfry responds:

There are no collision boxes in this game, it's pixel by pixel. I think the thing is that many games give players a little lenience, or overlap, between the enemy sprites and your character before you actually get hit and I didn't in this game. If one pixel of the enemy touches one pixel of you, you get hit. Sometimes I guess this makes it feel like something didn't hit you when it actually did.

It is something I will keep in mind for the next installment.

This has a lot of potential.

Right now all the game is, is me moving a dude left and right, which is boring.

The art work is totally cool though, teh music too, and even the silly voicing of stuff like PAUSE and FASTER.

It wouln't hurt to add things like jumping to the game or to even speed up the pace that Dodgeman can move.

Again, if it was more than just moving side to side it would be 1,000X better.

Great start to a can be great game.

6/10
RB

Holmfry responds:

I appreciate the review, but I gotta say - you should play more levels of the game, it gets more interesting as it goes... ;)

Bleh.

This game is a perfect example on how visual story telling can allow a game to recycle the same concept over and over again. Sadly visual story telling doesn't equal progressive game play. I liked the moon walk and small visual innovations but in the end this game lacked substance and was founded on stale game play system that didn't intrigue or stimulate my interest much at all.

well done!

Simple game, fun, you added a "goal" thing that made the game quite interesting, fun musics and not so crappy sound effects. bravo!