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Reviews for "Wallace & Gromit: Top Bun"

Very fun...but..

Will the new film air in the US eventually? I would really love to see it.

smooth concept + art, needs more script and game

I enjoyed this game, and the concept was fun, but where was the story?

The art was lovely but mainly static. There was a lot more that could have been done to animate :

- the introduction of new elements into the scenes
- changes in the oven, the bread/buns, the trays, the device
- the paper and chair
- insertion into the ovens and van, stacking on the trays (a quad stack is cool, and should be visibly so!)
- the background scenes over time

Similarly, the scoring was boring. Theres hould have been much clearer scoring variations : not only changes in 'quality' over time (a single metric for both bread age, speed of baking, and level of browning/burning : also no fun) but the combination of finishing all one type or all different types at the same time, stacking of more than 1 or 2 on the device, &c. Some of this has been beaten to death in other cooking/baking games, but there's a lot left to be done : timing results with the syncopation of the music, something fun involving a color wheel since you already use colors to match bread and oven types, *c.

10 minute changes that make the game more fun : make the levels visibly different, if only in a simple way, beyond the color / number of ovens. change the look of the device when it is sped up.

provide [arbitrary] story elements defining each level. provide a simple story that is completed after the 8th level. provide twice as many sound effects and a bit more music; things for both w and g to say or seem to think, feedback b/t them.

Major game changes needed for gameplay balance:

if you're doing reasonably well, there is nothing to upgrade on the last level.
If you're doing /very/ well, likewise.
It can be to your advantage to keep one of the slower ovens around. provide something else that can be upgraded. perhaps something that lets the device hold multiple condiments, or a cooling basket to drag one finished or burning loaf into.
The difficulty didn't ramp up cleanly. There wasn't /too/ much that a player could do to plan ahead, since all types of bread bake at the same rate. If you allowed for a larger refrigerator, and had different bake lengths (not just those imposed by the quality of oven), there would be enough variables to allow for a much harder last level that was still enjoyable and beatable with a little finesse.

Very fun

it had a reasonable eight levels that i thought were very well thought out. My favorite feature was how u could click on things as fast as you want and he would still eventually perform the action. good job and i love wallace and gromit

Hm.

This game was interesting. Baking is something that requires a lot of waiting around, and for a small game like this you've managed to make something like this fun. I really liked the stop motion incorporated into the interactivity. It's something I've been meaning to try myself.

Fantastic game from a fantastic studio

Very playable game.
It's nice to see a company posting here that has probably been responsible for many people dabbling in animation themselves :)