Nice game, but
The lag made it unbearable: I know you warned of it being CPU-intensive, but with quality set to low, music and sound off, my dual 2.41gHz processor still couldn't take it.
Surely for something as simple (although still fun) as "things asplode when I shoots them" the code could be somehow optimised to not eat so much processing power.
I'll admit I know almsot nothing about the innermost workings of comtpuers, but it just seems wrong that a small flash game should lag on a comptuer that can easily handle CoD4 on high graphics for breakfast!
Hopefully you can find a way to optimise this game; if you do, I would definately like to play it again.