Ikaruga it ain't quite, but almost.
The game's both a bit easy and a bit hard for having a huge ship relative to the bullets fire, easy in the volleys fired are a bit enough for the pro to dance through like a fly through a great doors of Notre Dame, yet too big for the rest of us to dodge through anything. The fact that bullets hit me despite not visibly touching the ship took a little getting used to (particularly on the far right and left sides of the ship, bullets just magically dissapear there and my health goes down), might want to work on hitboxing.
The polarity mechanic, while lifted, works well in this despite how it fails in every other attempt on Newgrounds, which I commend you for. As a previous reviewer said, you can just stands still and shoot while changing shields, but that was something you could do in ikaruga too, and required some skill.
Some more skill is needed in that tactic for this game, as I notice the more bullets flying, the harder it is to change polarity *exactly* when I want to,
The biggest feature I'd like to see implemented in future versions is Ikaruga's "bullet eater" concept: yes, we can absorb the hits, but what if we absorbed only one color for a long time: A giant lazer beam attack, getting 100% accuracy by simply absorbing bullets and firing the super attack.
Or perhaps some Gradius purchasing of powerups using the bullets absorbed?
Beautiful, beautiful looking game. Weak plot, but that's to be expected.
Bosses were weak and had no real variations, and it is sad to see a point in a boss battle where he's spitting red at me , and all I have to do is stay red and shoot him, and there's no blue because I killed the blue half. True difficulty would say that when i kill the blue boss, the red guy changes colors and fires both red and blue, or blue firing enemies spawn. Don't just make the end of the boss battle be too one sided.
All in all, a good way for someone who wants to get their Ikaruga itch scratched online.