The classic Sniper game... with a knife game?
The sniping parts were fun, and I liked how there were ways to fail them, and the cleverness to them. The game itself gave me a sort of "itchy trigger finger" and a nervous aim, which only adds to the fun. The crosshair was also a bit easier to control, and wasn't that annoying "roll mouse to edge of screen to move camera" thing that makes it "realistic" by making it near impossible to move a gun around. You also allowed for multiple crosshair types, which was neat, but didn't offer anything new to the table, save for the looks.
There were some annoying habits of the game as well:
-The "High Score" system: You lose points for however long you are taking, so for the objectives that took time, say "Wait for him to answer the door", it became a nuisance, and making me rush a shooting isn't how it should go.
-The Knife Minigames: These were incredibly annoying. I can understand a shaky grip on a dagger, but he was downright convulsing! It was a lucky shot at best, and since if you messed up (which happened for me 20 times), not only did I get a point deduction for Fail Objective, I also got minus for Death, AND since I need to wait for the man's flapping hands to POSSIBLY strike the annoyingly tiny targets, I got minus 1 point a milisecond.
I would have gotten a great score, but since those few bothers mentioned above, I got a -5000. Remove the Timer Point thing, and allow us to stab the opponents ourselves (Make the success points extremely tiny, so WE will be the ones shaking, and not the game), then this game will be good. I don't like this one as much as I did the other ones, so keep at it. I like that you are trying to think outside the box, but don't go too far.