Very basic.
I can seriously make a better one, I just don't know anything about arrays lol.
Very basic.
I can seriously make a better one, I just don't know anything about arrays lol.
then why don' you stop typing and learn?
awosme
and i nkow the name of the pokemon it is jiggly puff
ya figured it out today:P
Not too too bad
I'm glad you two got around to making a flash video for madness day 08'
The picture of the furbie is kind of unnecessary but....hey, whatever works for you guys. Ok, moving on to the actual flash game itself. The scene is a little zoomed out and it looks like the focus was mainly on the accessories, and not the scene itself. You could either enlarge the scene or make a zoom button. Also, I noticed that one scene can get a little boring, which you could probably make a movie clip for the scene where you add a different scene in each frame, put stop(); on the first and get two buttons to control the scene change. Also, I found the lack of a mute/song change button can lead to headaches. Don't for get a way to delete the movie clips that you don't want(extra hats, hands ect.)
You can probably find the actionscript for the way on how to do that online somewhere-maybe even at newgrounds. Other than that, I'm glad you used your own artwork and kept it relatively original-great job you two.
woot tanxs supra also it's not a furby, it's a pokemon that i just forgot the name of, possibly a chancey lol.
great kool game
well i love the fact that i can make almost anything happen and i loved the music and how things were setup
thank you, i will keep adding to it when i get flash fixed, eventually, there will be a music button and more things to move around. also possibly more backgrounds.
It needs...
A little bit of work, its promising...not a fan of the music should be able to shut it off, you should make everything have an opposite direction or make it so you can switch which way they point. but....a promising game, keep it up
music is realy confuzing but trying to learn from '08 tutorial. Also no idea coding for turning objects.