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Reviews for "Ge.ne.sis: Alpha Demo"

you are god

that was amazing usually i dont like demos but that was sweet the art was cool the battler sytem was nice and the elements gave it the feel of a great fantasy rpg and kind of reminded me of kingdom hearts i dont know why though.any ways that was great i will be eagerly awaiting the finished product. any one complaining that it was too hard its not hard you just suck -.- all hail fairypoet the flash god *bows down in awe*

Nice try... maby...

First off, in the scene after meeting the lady there was shit all over the page that you could click on but it didn't work or it just didn't do any thing you might wana fix that. the turn order processes are rly fucked up I noticed that when i told the char to move the enemy would move at the exact same time as me ?!?!?. Also you can't summon the weird lady that knows everything but doesn't actually know anything, definitely a FAT bug. Holy ROFL copters and LOLer skates the grammar was atrocious. the quick stats window in the top left corner would have been cool if you could just mouse over any part of the character or enemy as the case may be, instead of a quite tiny space on the grid. the animation was a bit sloppy at parts like the main chars attack anims. the graphics were probably the best part of the game with the least amount of flaws. the sound i didn't really notice it so I'm not for or against it. my suggestion to you to satisfy those who do have a problem with it is to have different music for different situations and make the tracks for the song at least 2.5 min long. the coloring schemes you used for various objects was quite good (but i also have a color deficiency so... you never know lol). in the starting screen the skip button needs to be fixed i clicked it repetitively and it didn't skip so i clicked it more and after about 60 clicks i realized that every time i clicked it it reset the skip animation you might want to make it so you can only click it once. ooo when you right click and select zoom in it completely fucks up the what ever browser you happen to be using, you might want to disable those features. there are quite a few other bugs but i just completely blanked for like 5 min just now so ill just end with an overview.

graphics 9/10
color 7.5/10
anim. 5.5/10
bugs 10/10 (high # is bad)
wording 10/10 (high # is bad)
sound 8/10
game play-Needs Work

fairypoet responds:

hmm... you have experienced a very weird bug. I had that problem with the monster moved at the same time with player once. I think there may be a problem when the browser loaded the flash file. After I closed the browser and re-opened it, the bug went away and the game progress normally.

That bug was really strange and rare so i couldnt re-product it. When that bug happened tho, I closed the game and reopned and the bug is still there. Then, i closed the browser and opened the game again and the bug went away.

Also, some of the menu are not doing any thing since they are place holders. Again, this is an ALPHA stage of the game, which mean I'm expecting feedbacks on bugs and general impressions. Therefore, please dont be surpised when you come across non-working buttons.

I'm curious about that weird bugs. Can you re-product it? If you can let me know how so I will be able to pin-point the problem.

Thank for the review.

good job

i was waiting for this game since its trailer a few weeks ago, the graphics look good, but i am stil interested on the story

Not my style

Going in, I was thinking more along the lines of final fantasy tactics. But I get in the game and I get the worst of the two worlds- grid-based movement of tactics games and the dull back-and-forth combat of japanese RPGS.

I can see the effort that went into the graphics, but your proofreading, prose, and storytelling need a bit of work. In addition, I just found it boring.

Was Really Well Made But

Was Really Well Made But personally this is not my type of game.
I found it confusing & boring.
I'm not a fan of turn base especially if it as confusing as this one.
Would be better if it was realtime & more arcadey with hotkeys.