Man, make it accessible. Balance. Need fun.
looks promissing and interesting..
--tip -- build turrets early. They have slightly better range than marines, 1 armor.
Btw, their HP bar seems bugged.
Missile turrets have small range, miss often, and do weak damage- Avoid.
(figured it by myself) Miners produce 2 gold per second when on yellow patch of soil that look like a pile of yellow stuff.
Tip- you cant win wave 9. Its a massive player killer, instant-game over. unavoidable. Ruined the little fun and personal goal of testing everything and giving some feedback right there... Frustrating.
i barely have time to understand the basics of basics that i get horribly crushed after a few tries and and a couple minute of play. I can understand its "alpha" release of sort.. but it would be better to test it and balance it with your friends before sending it in.
Make difficulty more gradual. Dont send shooters too early since they drain a good deal of resources from you. Right now its too much, too fast. ONE mistake, and we lose.
The balance heavily favors turrets since units are weak and expensive.
make some things upgradable.
"instruction" page is cluttered, confusing, and vastly incomplete.. make it longer but it gives precise yet detailed information on EVERYTHING (i hate having to guess and waste time doing trial-and-error games, i want to see damage, hp, armor, range, production, tips, ect)
build spots are the craters.. that.. is weird. why do i have a bunch of builings clutered together at the back then? I want to build my stuff where i want... yet within a limited build zone. Limited max buildings will prevent abuse.
when a unit is selected and we click on spacebar, it should deselect.
"passive" behavior = wont do a thing to save its skin.. i dont see the point of it being there at all.
Aggressive: Run ahead to its doom. Not usefull since we cant afford to send troops.
Defensive: shoots at stuff in range. Like a turret.
stuff that need answers -
How can miners be used? Where do they mine? What does it give?
I didnt have time/cash/patience to try.. but i believe that long-ranged units will horribly own the battlefield. Especially when the ennemy will use them.
Cash flow is impossibly slow. Kills should generate a bit of income (a bit, dont make it the main source)
Troops and stuff should --slowly-- regenerate. Especially units.. or have a "medic" unit.
I keep saying that but.. units are a waste of ressources with the current income. Make individual human units stronger than their alien equivalent.
Bombs need a living ennemy target.. but then it is useless since it WILL miss.
heal beam is weak. make it stronger.
Heavy ennemies shot by more than one turret freeze.
i want to sell turrets, but i cant!