nice
isn't 100fps a little much, as long as a human being already realizes animation at 25fps?
nice
isn't 100fps a little much, as long as a human being already realizes animation at 25fps?
yeah you could say it's a bit overkill, especially if the machine you're using is a bit older. But really I set it to such a high framerate for fluidity - just making it look really smooth no matter how fast the ball goes. Also it helps cos when you reposition the fall when it hits a surface, a high framerate makes that little jump completely invisible.
0.0.............woah...
dude ur one actionscipt/math god... i take additional math at school and u still.. mathified me. btw wats arctan??? i dun think ive learnt abt arc yet? as u can see by teh name I LOVE ACTIONSCRIPT .. but sadly im not that good at it. can ya add me in msn n b my flash tutor =D?
arctan is just the opposite of tan. so if you have x=tan(y), then arctan(x)=y.
flawless
well, mostly.
I found that the buttons are annoyingly small, but this is probably an invaluable tutorial for any maker of games.
It would also be a cool game if you could play around with gravity and throw in some wind factors as well, trying to get a ball to a goal. My gr. 12 physics teacher told us that air resistance physics were too compelx for high school, no matter how interested I was in it. I'd like to see some of that in a game if anyone has the ability.
excellent
math is a must need in all aspects of making games because a computer is based on math but the concept of your tutorial was there everything that a new programmer would need for a simple touch and go game was built very well ive got nothing but compliments for u good job
Yay Math
Thanks a lot, I've been looking for some game physics tutorials and you hit the spot! One more reason to bring out the TI!