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Reviews for "DeadBaby VG Dressup"

A novel concept with some issues

I liked this game. It was very creative and it was actually good fun.

I like the amount of creativity that has went into this. I liked how you made a game out of dressing up the deadbaby. And figuring out which piece went where was fun. Some problems though.

1. you need to give your anchor points better sensitivity. I've lost a couple times because even though I had all the right items, the items were sitting on the anchor points properly and I had no way of knowing if I put it on right.

2. sometimes, I'm really not sure how many items I'm looking for. Combine this with the one above, I'll frequently run into a situation where I thought I had everything but then nothing will happen and I'll be wondering if it's because I missed a piece or is it because the anchor point issue again. it's actually a little frustrating. so, an item counter would be nice.

3. that and there's the whole Katamari thing that you need to fix. if it weren't for the fact that somebody else here had already said it, I would have never thought to stick the antenna in the middle of it's face because.... well.... that's not where it's supposed to go.

fun game

it was fun i have no complaints it was fun trying to make all of the characters

fun, but sonic's impossible

it's a great game but i can't get sonic right.
could anyone tell me how to make sonic? plzplzplz
other than that AWESOME.

RiftMaster responds:

Sonic needs the round pink tummy, his nose, his quills on his head and lastly his red and white shoes.

Amusing

It was decent, fun for a while. Many of the finished characters were very cute, and the interface felt very smooth (even with a couple bugs).
In the spirit of constructive criticism though, there were a few issues I noticed:
- there doesn't seem to be a way to switch between modes short of closing the game and re-starting it.
- making a tiny window with a billion items in it is a poor substitute for real gameplay. If anything, it would have been much better with a lot more space, but a much shorter timer, rewarding quick recognition of important items rather than just the tediousness of picking through many obviously useless ones.
- the katamari stage... it seems you haven't actually played the game before. The character's name is The Prince, not Katamari. When it said make Katamari, I felt the urge to pile everything from all the menus onto the baby.
- again in the Katamari stage, the antenna should go on top of his head... not directly in the center of his face.
- lastly, it REALLY needs some kind of item count for each stage. Regardless of how well we know a character, we don't know how detailed you've decided to make the costume, or which tab you've hidden each item in (I found several places where chest items were in the head tab, or vice versa).

RiftMaster responds:

"there doesn't seem to be a way to switch between modes short of closing the game and re-starting it."

you actually missed the EXIT button? it's in the top left corner. in plain view... jeez :P

I know he's called the Prince. Katamari is the internal variable value and I didn't bother to change it, so sue me...

I cant speak for the clutter. Edmund designed the menu layout and playfield. though personally I feel the sifting through items to be part of the challenge therefore I dont look on this as a design flaw.

as for an item count thats a decent suggestion. in fact I think I may add that.

Not bad, but...

The Katamari stage is broken, the antenna won't lock into place. : /